This is a third person battle tank game I created following along an online Unreal C++ course.
- Functioning tank model with suspension
- Natural battle ground landscape
- AI tank enemies which automatically chase and attack player within a navigation mesh
- Explosion effect
- Automatically calculate projectile angle according to aiming point
- AI Navigation
- Collision system
- Spawning actors
- Physics simulation (physical constraints)
- Particle system
- Material