From dd1266102bd36d0be4cdaf66bd9643426ce4b13a Mon Sep 17 00:00:00 2001 From: Leaxx Date: Tue, 5 Mar 2024 22:40:22 +0200 Subject: [PATCH] 1.0.2 --- LaikaAddons/LaikaAddons.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/LaikaAddons/LaikaAddons.cs b/LaikaAddons/LaikaAddons.cs index 77f4be2..5387748 100644 --- a/LaikaAddons/LaikaAddons.cs +++ b/LaikaAddons/LaikaAddons.cs @@ -12,7 +12,7 @@ public class LaikaAddons : Mod public override string ModName => "Laika Addons"; // The mod's name. This is shown in the mods list. Does not need to be unique. public override string ModAuthor => "Leaxx"; // The mod's author (you). Also shown in the mods list. public override string ModDescription => "Adds various features to the Laika for more immersive gameplay!"; // The mod's description. This is also shown in the mods list, upon clicking on "More Info". - public override string ModVersion => "1.0.1"; // The mod's version. Also shown in the mods list. If your mod is open-source on GitHub, make sure that you're using the same format as your release tags (for example, 1.0.0) + public override string ModVersion => "1.0.2"; // The mod's version. Also shown in the mods list. If your mod is open-source on GitHub, make sure that you're using the same format as your release tags (for example, 1.0.0) public override string GitHubLink => "https://github.com/Jalopy-Mods/LaikaAddons"; // If your mod is open-source on GitHub, you can link it here to allow for automatic update-checking in-game. It compares the current ModVersion with the tag of the latest release (ex. 1.0.0 compared with 1.0.1) public override WhenToInit WhenToInit => WhenToInit.InGame; // When should the mod's OnEnable/Awake/Start/Update functions be called?