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Multiplayer virtual chatroom engineered similar to a roguelike using an ECS, Rust, WebAssembly, and WebSockets.

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JamesFator/FerrisChat

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FerrisChat

Chat in a 2D virtual space where every client is represented with a crab.

Try it here!

Overview:

  • Heavily based on early roguelike development (See Resources below).
  • Map and entities on map are autogenerated.
  • Server uses ECS (specs) to store and process the entities in the world.
  • Clients are written with Rust wasm (stdweb) and connect to server with small Javascript shim.
  • Server serializes the ECS via serde then sends it to clients using WebSockets (tungstenite).
  • Clients send their input back to the server for their updates to be broadcast out to other clients.

FerrisChat screenshot

Dependencies

$ cargo install cargo-web

Running

# Running headless server
$ cargo run --bin server --features server

# Running standalone client
$ cargo web start --bin ferris_chat_client --features client
# Load http://127.0.0.1:8000/ferris_chat.html

Resources

I knew very little about game development and Rust, so here's a list of resources which I'd recommend.

Roguelike Tutorial - In Rust

RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West

tensor-programming/wasm_snake_example

Overwatch Gameplay Architecture and Netcode

License

MIT

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