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And some more pushes after git confused me
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Jarno458 committed Nov 24, 2021
1 parent 41e5f37 commit 75e06c5
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2 changes: 1 addition & 1 deletion ReadMe.md
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Expand Up @@ -67,11 +67,11 @@ The item tracker features a few options:

# Known bugs
##### I am aware of these issues, but i found them small enough not to fix at this moment
* When you already got the blade-orb and kill the kitty boss while standing at the items spawn point you will trigger the item pickup message but no item is rewarded
* Orb pedestal in room before emperor always spawn even if you didn't kill him yet
* If Timespinner is placed in the incorrect folder it will not display the FileNotFoundMessage as it needs SDL library to do that
* Entering a door backwards with a higher level keycard will permanently open it even when specific keycards are on
* Music wont play in lake desolation until you have done the "oh i lost my mother" cutscene
* Killing Cantoran and leaving his room without picking up the reward, will sometimes yield duplicate items when you return to the room

# Todo
##### Things i plan on doing in the future
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3 changes: 2 additions & 1 deletion TsRandomizer/Archipelago/LocationMap.cs
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Expand Up @@ -216,8 +216,9 @@ static LocationMap()
{1337173, new RoomItemKey(8, 21)}, //new
{1337174, new ItemKey(7, 3, 120, 204)}, //new
{1337175, new RoomItemKey(7, 28)}, //new
{1337176, new RoomItemKey(7, 5)}, //new

// 1337176 - 1337236 Reserved
// 1337177 - 1337236 Reserved

// Pyramid
// Temporal Gyre
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4 changes: 2 additions & 2 deletions TsRandomizer/Properties/AssemblyInfo.cs
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Expand Up @@ -12,8 +12,8 @@
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
[assembly: Guid("694e46c5-fd46-4cc8-8b71-d381e154ccf7")]
[assembly: AssemblyVersion("0.1.1.3")]
[assembly: AssemblyFileVersion("0.1.1.3")]
[assembly: AssemblyVersion("0.1.1.4")]
[assembly: AssemblyFileVersion("0.1.1.4")]

[assembly: InternalsVisibleTo("TsRandomizer.Tests")]
[assembly: InternalsVisibleTo("TsRandomizerSeedGeneratah")]
5 changes: 2 additions & 3 deletions TsRandomizer/Randomisation/ItemLocationMap.cs
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Expand Up @@ -136,7 +136,7 @@ void SetupGates()
ForwardDashDoubleJump = (R.ForwardDash & R.DoubleJump) | R.UpwardDash;

//past
LeftSideForestCaves = (AccessToPast & (R.TimespinnerWheel | R.ForwardDash | R.DoubleJump)) | R.GateLakeSereneRight | R.GateLakeSereneLeft;
LeftSideForestCaves = (AccessToPast & (R.TimeStop | R.ForwardDash)) | R.GateLakeSereneRight | R.GateLakeSereneLeft;
UpperLakeSirine = (LeftSideForestCaves & (R.TimeStop | R.Swimming)) | R.GateLakeSereneLeft;
LowerlakeSirine = (LeftSideForestCaves | R.GateLakeSereneLeft) & R.Swimming;
LowerCavesOfBanishment = LowerlakeSirine | R.GateCavesOfBanishment | (R.GateMaw & R.DoubleJump);
Expand Down Expand Up @@ -295,9 +295,8 @@ void AddPresentItemLocations()

void AddCantoran()
{
// Move to AddPastItemLocations if this ever becomes a default flag
areaName = "Upper Lake Sirine";
Add(new RoomItemKey(7, 5), "Cantoran", ItemProvider.Get(EInventoryOrbType.Barrier, EOrbSlot.Melee), UpperLakeSirine);
Add(new RoomItemKey(7, 5), "Cantoran", ItemProvider.Get(EInventoryOrbType.Barrier, EOrbSlot.Melee), LeftSideForestCaves);
}

void AddPastItemLocations()
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