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SFMLOPENGL

This is just a repo of me playing around with SFML and OpenGL to make a basic framework for learning.

Libraries: SFML2.1: Window/GL context management, timers, music, input, texture loading ASSIMP 3.0: Model loading GLEW 1.10.1: Extension management GLM

Externals: Assimp.dll / assimp.framework GLew32.dll / glew.framework OpenGL32.dll <-- This is mesa3d, for use in VMs etc SFML-xxx.framework (get from official sit for osx, win32 is statically compiled)

Currently done: Rendering of all geometric information in BSP. Diffuse textures Vertex lighting Anisotropic filtering w/ mipmaps Antialiasing

Todo: Dynamic lighting (deferred) Fog Culling Collision Proper face/material handling (done by passing type to shader?)

Goal tech: Deferred lighting /w FXAA antialiasing pass (transparency w/ forward rendering?)

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