This is the source code and resources for a personal project made using Unreal Engine. It is an open-ended sandbox experience, emphasizing a flight locomotion system within a fully destructible environment implemented by leveraging Unreal's Chaos Destruction System.
For a brief devlog of the project, check out the youtube videos below where I delve into its key aspects. This video provides insights into the project's goals, development process, and some exciting highlights.
Feel free to reach out if this project has been of any assistance to you as a reference or otherwise, if you would like to discuss game development and design with a fellow practitioner, or if you would like to just make a contact in the field.