I have learnt how interaction between human and computer works as well as rules to follow when designing a UI such as "Shneiderman's Eight Golden Rules of Interface Design". As a result, I have become capable of thinking from both a software developer's perspective and a user's perspective when designing prototypes for UI.
Based on coursework assignment specifications and requirements, I have designed two versions of UI prototypes for an advanced To-Do List Application that includes features like task dependencies. The design has to follow "Shneiderman's Eight Golden Rules of Interface Design"
.
The coursework involves two versions of UI prototypes
as follows:
- Low-Fidelity Prototype
- High-Fidelity Prototype
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Usability and application spaces
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Guidelines for navigation, organization, attention and data entry
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Prototyping and evaluating interface designs
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Understanding humans
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Modelling users
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Human-computer interfaces
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Interaction and design analysis