Skip to content

Using the kitchen scene as the entry point #4

Using the kitchen scene as the entry point

Using the kitchen scene as the entry point #4

Workflow file for this run

name: Main workflow 🎮
on:
push:
branches:
- main
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
# TODO Read the value from ProjectVersion.txt
UNITY_VERSION: 2022.3.11f1
jobs:
buildWebGL:
name: Build for WebGL 🖥️
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v3
- name: Create LFS file list
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
- name: Restore LFS cache
uses: actions/cache@v3
id: lfs-cache
with:
path: .git/lfs
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
- name: Git LFS Pull
run: |
git lfs pull
git add .
git reset --hard
- name: Restore Library cache
uses: actions/cache@v3
with:
path: Library
key: Library-build-WebGL
restore-keys: |
Library-build-
Library-
- uses: game-ci/unity-builder@v3.1.0
with:
unityVersion: ${{ env.UNITY_VERSION }}
targetPlatform: WebGL
- uses: actions/upload-artifact@v3
with:
name: build-WebGL
path: build/WebGL
deployPages:
needs: buildWebGL
name: Deploy to Github Pages 🚀
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- name: Checkout code
uses: actions/checkout@v3
- uses: actions/download-artifact@v3
with:
name: build-WebGL
path: build
- name: Deploy 🚀
uses: JamesIves/github-pages-deploy-action@v4
with:
branch: gh-pages
folder: build/WebGL