🎓 I am currently a Ph.D. student in physics at Université de Sherbrooke, specializing in quantum machine learning. My current research involves developing the MatchCake package, which is designed for Fermionic Quantum Computing and Fermionic Machine Learning. My academic journey includes a Master's degree in computer science from Université Laval, where I also completed a B.Sc. in physics concurrently with a certificate in computer science.
🧠 My master's project involved the development of NeuroTorch, a Python library that seamlessly integrates machine learning and neuroscience. This innovative library empowers users to leverage biologically realistic dynamics, including spiking neural networks, for various machine learning tasks.
🚀 Co-founder of PhysXGamesStudio, an organization dedicated to crafting video games through the application of machine learning. We are actively exploring opportunities to share some of our development tools on the Unreal Engine marketplace.
Excited to continue pushing the boundaries of knowledge and technology at the intersection of physics, computer science, and quantum machine learning. 🌌🤖 Let's connect and collaborate! 🚀
- 🔭 I’m currently working on PhysXGamesStudio, MatchCake and NeuroTorch.
- 🌱 I’m currently learning: Game developpement and quantum computing.
- 🤔 I’m looking for help with Game dev or Artist in PhysXGamesStudio.
- 📫 How to reach me: Jeremie.Gince@USherbrooke.ca