An Wrapper class for the Drawing Routines in Java
JavaPixelGameEngine is a "Port" of the OLC::PixelGameEngine (by javidx9) to java (with some missing features)
Using the native Java drawing routines it can do loads without needing to install anything
Supports Mouse Input, Keyboard Input, Rendering Images, Rotating, Translating, an even Scaling Stuff
There's one Demo of the game Tetris running on this engine it can be found in :