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box2drevolutejoint.cpp
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/*
* box2drevolutejoint.cpp
* Copyright (c) 2011 Joonas Erkinheimo <joonas.erkinheimo@nokia.com>
* Copyright (c) 2011 Markus Kivioja <markus.kivioja@digia.com>
*
* This file is part of the Box2D QML plugin.
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in
* a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#include "box2drevolutejoint.h"
#include "box2dworld.h"
#include "box2dbody.h"
Box2DRevoluteJoint::Box2DRevoluteJoint(QObject *parent)
: Box2DJoint(RevoluteJoint, parent)
, m_referenceAngle(0.0f)
, m_enableLimit(false)
, m_lowerAngle(0.0f)
, m_upperAngle(0.0f)
, m_enableMotor(false)
, m_motorSpeed(0.0f)
, m_maxMotorTorque(0.0f)
, m_defaultLocalAnchorA(true)
, m_defaultLocalAnchorB(true)
, m_defaultReferenceAngle(true)
{
}
void Box2DRevoluteJoint::setLocalAnchorA(const QPointF &localAnchorA)
{
m_defaultLocalAnchorA = false;
if (m_localAnchorA == localAnchorA)
return;
m_localAnchorA = localAnchorA;
emit localAnchorAChanged();
}
void Box2DRevoluteJoint::setLocalAnchorB(const QPointF &localAnchorB)
{
m_defaultLocalAnchorB = false;
if (m_localAnchorB == localAnchorB)
return;
m_localAnchorB = localAnchorB;
emit localAnchorBChanged();
}
void Box2DRevoluteJoint::setReferenceAngle(float referenceAngle)
{
m_defaultReferenceAngle = false;
if (m_referenceAngle == referenceAngle)
return;
m_referenceAngle = referenceAngle;
emit referenceAngleChanged();
}
void Box2DRevoluteJoint::setEnableLimit(bool enableLimit)
{
if (m_enableLimit == enableLimit)
return;
m_enableLimit = enableLimit;
if (revoluteJoint())
revoluteJoint()->EnableLimit(enableLimit);
emit enableLimitChanged();
}
void Box2DRevoluteJoint::setLowerAngle(float lowerAngle)
{
if (m_lowerAngle == lowerAngle)
return;
m_lowerAngle = lowerAngle;
if (revoluteJoint())
revoluteJoint()->SetLimits(toRadians(lowerAngle),
toRadians(m_upperAngle));
emit lowerAngleChanged();
}
void Box2DRevoluteJoint::setUpperAngle(float upperAngle)
{
if (m_upperAngle == upperAngle)
return;
m_upperAngle = upperAngle;
if (revoluteJoint())
revoluteJoint()->SetLimits(toRadians(m_lowerAngle),
toRadians(upperAngle));
emit upperAngleChanged();
}
void Box2DRevoluteJoint::setEnableMotor(bool enableMotor)
{
if (m_enableMotor == enableMotor)
return;
m_enableMotor = enableMotor;
if (revoluteJoint())
revoluteJoint()->EnableMotor(enableMotor);
emit enableMotorChanged();
}
void Box2DRevoluteJoint::setMotorSpeed(float motorSpeed)
{
if (m_motorSpeed == motorSpeed)
return;
m_motorSpeed = motorSpeed;
if (revoluteJoint())
revoluteJoint()->SetMotorSpeed(toRadians(motorSpeed));
emit motorSpeedChanged();
}
void Box2DRevoluteJoint::setMaxMotorTorque(float maxMotorTorque)
{
if (m_maxMotorTorque == maxMotorTorque)
return;
m_maxMotorTorque = maxMotorTorque;
if (revoluteJoint())
revoluteJoint()->SetMaxMotorTorque(maxMotorTorque);
emit maxMotorTorqueChanged();
}
b2Joint *Box2DRevoluteJoint::createJoint()
{
b2RevoluteJointDef jointDef;
initializeJointDef(jointDef);
// Default localAnchorA to bodyA center
if (m_defaultLocalAnchorA)
jointDef.localAnchorA = jointDef.bodyA->GetLocalCenter();
else
jointDef.localAnchorA = world()->toMeters(m_localAnchorA);
// Default localAnchorB to the same world position as localAnchorA
if (m_defaultLocalAnchorB) {
b2Vec2 anchorA = jointDef.bodyA->GetWorldPoint(jointDef.localAnchorA);
jointDef.localAnchorB = jointDef.bodyB->GetLocalPoint(anchorA);
} else {
jointDef.localAnchorB = world()->toMeters(m_localAnchorB);
}
if (m_defaultReferenceAngle) {
float32 angleA = jointDef.bodyA->GetAngle();
float32 angleB = jointDef.bodyB->GetAngle();
jointDef.referenceAngle = angleB - angleA;
} else {
jointDef.referenceAngle = toRadians(m_referenceAngle);
}
jointDef.enableLimit = m_enableLimit;
jointDef.lowerAngle = toRadians(m_lowerAngle);
jointDef.upperAngle = toRadians(m_upperAngle);
jointDef.enableMotor = m_enableMotor;
jointDef.motorSpeed = toRadians(m_motorSpeed);
jointDef.maxMotorTorque = m_maxMotorTorque;
return world()->world().CreateJoint(&jointDef);
}
float Box2DRevoluteJoint::getJointAngle() const
{
if (revoluteJoint())
return toDegrees(revoluteJoint()->GetJointAngle());
return 0.0;
}
float Box2DRevoluteJoint::getJointSpeed() const
{
if (revoluteJoint())
return revoluteJoint()->GetJointSpeed();
return 0.0;
}