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Code and tools for working with the "1bitTiles" image in Mini Micro

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oneBit

Code and tools for working with the "1bitTiles" image in Mini Micro

Mini Micro comes with an amazing set of 1024 unique 16x16 1-bit icons. These were adapted from Kenney's 1-Bit Pack, but arranged into 32 rows and columns in a nice neat tile set found at /sys/pics/1bitTiles.png. At the same time, they were recolored to be white with a transparent background. This is why, if you follow the link above, you may not be able to see the content (as GitHub draws images on a white background); but it also means the tiles can be easily tinted any color you like at runtime.

Kenney includes some mock-ups showing how effective it can be to colorize these 1-bit images on a per-tile basis, enabling scenes like these:

RPG mock-up

However, these 1-bit tiles are not just for making RPG maps! You'll find all sorts of things in here, including:

  • platforms and platformer characters
  • UI elements like switches, buttons, and checkboxes
  • characters and monsters
  • equipment, weapons, and treasure
  • playing cards and dice
  • vehicles including boats, trucks, tanks, and UFOs
  • a full alphabet and simple punctuation
  • joystick and gamepad icons
  • pipes, roadways, arrows, faces, and much more

Check out this chart for the full set. Never before has a single tileset had so much game-making potential.

In This Repo

The 1bitTiles image comes with Mini Micro, and you don't need anything but your own code and creativity to work with it.

However, this repo contains:

  1. An import library called oneBit which provides some utility functions to make working with this tileset even easier, and
  2. A folder of examples to get you started.

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Code and tools for working with the "1bitTiles" image in Mini Micro

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