diff --git a/README.md b/README.md index 295027c..743fbd4 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,28 @@

For Android Studio (Windows/Linux/MAC) Use this project: OLC Pixel Game Engine Mobile 2.2.3 for Android Studio

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!!! NOW WITH SOUND !!!

+

!!! WE NEED YOUR FEEDBACK Please !!!

+ +
+

Thank you for cloning the OLC Pixel Game Engine 2.0 Mobile.

+ A tremendous amount of work went into getting this engine to work smoothy with Android and iOS plus keep it simple so you can create amazing games.
+ We can see that this repro an unbelievable number of unique clones, therefore we want to hear from you!
+ Please come visit me and all the volunteers at One Lone Coder and join our community. +

+
+ Kind regards
+
+ John (aka Johnnyg63) +

+
+ + +

Now with sound support

Supports olcPGEX_MiniAudio.h
https://github.com/Moros1138/olcPGEX_MiniAudio/ thanks @Moros1138

Supports the latest Android Phones and GPUs
SDK 23 --> 33 and beyond

For Android we needed to split the renderer into Renderer_OGLES10 and Renderer_OGLES20. Although most of the code is pretty much the same @@ -53,7 +74,7 @@

  • 2.07a: Corrected two small bugs in main.cpp
  • 2.08: Added ClearTouchPoints(int8_t startIndex = 0) for clearing of touch points at index x, some bug fixes too
    Added Demos folder with some demos. Just Copy and Paste the code into main.cpp
  • 2.09: Added Demos folder with some demos -
    Added: FileManager: for gaining acccess to the Andriod Assets APK and iOS Zip Packages +
    Added: FileManager: for gaining acccess to the Android Assets APK and iOS Zip Packages
    app_LoadFileFromAssets()
    app_ExtractFileFromAssets()
    app_GetInternalAppStorage() @@ -68,7 +89,7 @@
  • 2.10: Removed ASensor_getHandle() as it only supports SDK 29 and higher. Updated project to support SDK 21 to SDK32, Thank you @VasCoder
  • 2.11: Corrected offset error bug in Drawline,
    Added release config to build.gradle.template. Please see: https://developer.android.com/studio/publish/app-signing" and
    Please see: https://stackoverflow.com/questions/9081877/how-do-i-debug-an-apk-that-is-signed-for-release for more info
    NOTE: You cannot debug or deploy a release app unless you have a signing key (Android Developer Account) -
  • 2.20 Pre-Release! Can now be used in Production Environment, have fun!
    Android Keyboard mapping completed for GetKey()
    Note if using a MacOS, Linux or Windows for debuging, some keys may not map correctly, directionaly keys will be out of sync as Andriod is mapped to a Direction Pad by default +
  • 2.20 Pre-Release! Can now be used in Production Environment, have fun!
    Android Keyboard mapping completed for GetKey()
    Note if using a MacOS, Linux or Windows for debugging, some keys may not map correctly, directionally keys will be out of sync as Android is mapped to a Direction Pad by default
  • 2.21 Full Production Release
  • 2.22 Better support for the latest Android phones
    The Engine will now detect the correct OpenGLES setting for your Android phone and apply the correct settings