diff --git a/README.md b/README.md
index 295027c..743fbd4 100644
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+++ b/README.md
@@ -2,7 +2,28 @@
For Android Studio (Windows/Linux/MAC) Use this project: OLC Pixel Game Engine Mobile 2.2.3 for Android Studio
-!!! NOW WITH SOUND !!!
+!!! WE NEED YOUR FEEDBACK Please !!!
+
+
+Thank you for cloning the OLC Pixel Game Engine 2.0 Mobile.
+ A tremendous amount of work went into getting this engine to work smoothy with Android and iOS plus keep it simple so you can create amazing games.
+ We can see that this repro an unbelievable number of unique clones, therefore we want to hear from you!
+ Please come visit me and all the volunteers at One Lone Coder and join our community.
+
+
+ Kind regards
+
+ John (aka Johnnyg63)
+
+
+
+
+Now with sound support
Supports olcPGEX_MiniAudio.h
https://github.com/Moros1138/olcPGEX_MiniAudio/ thanks @Moros1138
Supports the latest Android Phones and GPUs
SDK 23 --> 33 and beyond
For Android we needed to split the renderer into Renderer_OGLES10 and Renderer_OGLES20. Although most of the code is pretty much the same
@@ -53,7 +74,7 @@
2.07a: Corrected two small bugs in main.cpp
2.08: Added ClearTouchPoints(int8_t startIndex = 0) for clearing of touch points at index x, some bug fixes too
Added Demos folder with some demos. Just Copy and Paste the code into main.cpp
2.09: Added Demos folder with some demos
-
Added: FileManager: for gaining acccess to the Andriod Assets APK and iOS Zip Packages
+
Added: FileManager: for gaining acccess to the Android Assets APK and iOS Zip Packages
app_LoadFileFromAssets()
app_ExtractFileFromAssets()
app_GetInternalAppStorage()
@@ -68,7 +89,7 @@
2.10: Removed ASensor_getHandle() as it only supports SDK 29 and higher. Updated project to support SDK 21 to SDK32, Thank you @VasCoder
2.11: Corrected offset error bug in Drawline,
Added release config to build.gradle.template. Please see: https://developer.android.com/studio/publish/app-signing" and
Please see: https://stackoverflow.com/questions/9081877/how-do-i-debug-an-apk-that-is-signed-for-release for more info
NOTE: You cannot debug or deploy a release app unless you have a signing key (Android Developer Account)
- 2.20 Pre-Release! Can now be used in Production Environment, have fun!
Android Keyboard mapping completed for GetKey()
Note if using a MacOS, Linux or Windows for debuging, some keys may not map correctly, directionaly keys will be out of sync as Andriod is mapped to a Direction Pad by default
+ 2.20 Pre-Release! Can now be used in Production Environment, have fun!
Android Keyboard mapping completed for GetKey()
Note if using a MacOS, Linux or Windows for debugging, some keys may not map correctly, directionally keys will be out of sync as Android is mapped to a Direction Pad by default
2.21 Full Production Release
2.22 Better support for the latest Android phones
The Engine will now detect the correct OpenGLES setting for your Android phone and apply the correct settings