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Remove excess magic from the MQ GTG pots (HarbourMasters#4710)
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* remove excess magic

* change rupees to hearts
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Pepper0ni authored Dec 20, 2024
1 parent c17b55b commit 35e0a7c
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions soh/soh/Enhancements/randomizer/location_list.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1594,10 +1594,10 @@ void Rando::StaticData::InitLocationTable() { //
locationTable[RC_WATER_TEMPLE_MQ_STORAGE_ROOM_B_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_STORAGE_ROOM_B_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-1150, -3031), "MQ Storage Room B Pot 2", "Water Temple MQ Storage Room B Pot 2", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_STORAGE_ROOM_B_POT_2));
locationTable[RC_WATER_TEMPLE_MQ_MINI_DODONGO_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_MINI_DODONGO_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(28, -3817), "MQ Mini Dodongo Pot 1", "Water Temple MQ Mini Dodongo Pot 1", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_MINI_DODONGO_POT_1));
locationTable[RC_WATER_TEMPLE_MQ_MINI_DODONGO_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_MINI_DODONGO_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-28, -3817), "MQ Mini Dodongo Pot 2", "Water Temple MQ Mini Dodongo Pot 2", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_MINI_DODONGO_POT_2));
locationTable[RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_1] = Location::Pot(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_1, RCQUEST_MQ, RCAREA_GERUDO_TRAINING_GROUND, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-324, -72), "MQ Lobby Left Pot 1", "Gerudo Training Ground MQ Lobby Left Pot 1", RHT_POT_GERUDO_TRAINING_GROUND, RG_MAGIC_SINGLE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_1));
locationTable[RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_2] = Location::Pot(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_2, RCQUEST_MQ, RCAREA_GERUDO_TRAINING_GROUND, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-324, -177), "MQ Lobby Left Pot 2", "Gerudo Training Ground MQ Lobby Left Pot 2", RHT_POT_GERUDO_TRAINING_GROUND, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_2));
locationTable[RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_1] = Location::Pot(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_1, RCQUEST_MQ, RCAREA_GERUDO_TRAINING_GROUND, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(199, -79), "MQ Lobby Right Pot 1", "Gerudo Training Ground MQ Lobby Right Pot 1", RHT_POT_GERUDO_TRAINING_GROUND, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_1));
locationTable[RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_2] = Location::Pot(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_2, RCQUEST_MQ, RCAREA_GERUDO_TRAINING_GROUND, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(197, -179), "MQ Lobby Right Pot 2", "Gerudo Training Ground MQ Lobby Right Pot 2", RHT_POT_GERUDO_TRAINING_GROUND, RG_MAGIC_DOUBLE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_2));
locationTable[RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_1] = Location::Pot(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_1, RCQUEST_MQ, RCAREA_GERUDO_TRAINING_GROUND, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-324, -72), "MQ Lobby Left Pot 1", "Gerudo Training Ground MQ Lobby Left Pot 1", RHT_POT_GERUDO_TRAINING_GROUND, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_1));
locationTable[RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_2] = Location::Pot(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_2, RCQUEST_MQ, RCAREA_GERUDO_TRAINING_GROUND, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-324, -177), "MQ Lobby Left Pot 2", "Gerudo Training Ground MQ Lobby Left Pot 2", RHT_POT_GERUDO_TRAINING_GROUND, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_2));
locationTable[RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_1] = Location::Pot(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_1, RCQUEST_MQ, RCAREA_GERUDO_TRAINING_GROUND, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(199, -79), "MQ Lobby Right Pot 1", "Gerudo Training Ground MQ Lobby Right Pot 1", RHT_POT_GERUDO_TRAINING_GROUND, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_1));
locationTable[RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_2] = Location::Pot(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_2, RCQUEST_MQ, RCAREA_GERUDO_TRAINING_GROUND, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(197, -179), "MQ Lobby Right Pot 2", "Gerudo Training Ground MQ Lobby Right Pot 2", RHT_POT_GERUDO_TRAINING_GROUND, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_2));


// Gossip Stones
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