From 54cfd1d08d77e09eedc88d24457aac91e37b6be5 Mon Sep 17 00:00:00 2001 From: JordanLongstaff Date: Tue, 7 Jan 2025 08:30:18 -0500 Subject: [PATCH] Rename stick and nut capacity settings in save editor --- soh/soh/Enhancements/debugger/debugSaveEditor.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/soh/soh/Enhancements/debugger/debugSaveEditor.cpp b/soh/soh/Enhancements/debugger/debugSaveEditor.cpp index 807c269d3f3..5db0953b617 100644 --- a/soh/soh/Enhancements/debugger/debugSaveEditor.cpp +++ b/soh/soh/Enhancements/debugger/debugSaveEditor.cpp @@ -1133,7 +1133,7 @@ void DrawEquipmentTab() { "20", "30", }; - DrawUpgrade("Sticks", UPG_STICKS, stickNames); + DrawUpgrade("Deku Stick Capacity", UPG_STICKS, stickNames); const std::vector nutNames = { "None", @@ -1141,7 +1141,7 @@ void DrawEquipmentTab() { "30", "40", }; - DrawUpgrade("Deku Nuts", UPG_NUTS, nutNames); + DrawUpgrade("Deku Nut Capacity", UPG_NUTS, nutNames); } // Draws a toggleable icon for a quest item that is faded when disabled