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1.15.1; | ||
1.16.0; | ||
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HOTFIX CHANGES: | ||
Fixed turning off "Show Notes" or "Enable Note Colors" crashing the game because of note splashes | ||
Fixed window name changing back to "Friday Night Funkin': JS Engine" instead of the name in windowTitleBase if you used a song-specific window name | ||
Fixed ratings not even being counted | ||
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Removed Mobile Middlescroll | ||
fixed prompt not showing when crash the engine was selected in the debug menu | ||
removed resolution scaling for android players | ||
Added the Denpa Engine Health Drain Bug as a feature (if Denpa devs request removal of this, i will do so) | ||
OG HP Colors RETURNS | ||
Sustain notes now render under normal notes and the strums | ||
Finally fixed an issue with sustain notes after the first Troll Mode loop | ||
Double Note Ghosts are no longer turned on by default | ||
Fixed a crash with Freeplay | ||
Fixed NPS sometimes being inaccurate or stuck at "1" | ||
Removed Randomized Hitsounds | ||
Smoothed Healthbar | ||
Optimized some code | ||
Added window name customizability per song | ||
Brought back Title Screen Bouncing | ||
Added Rainbow FPS | ||
Fixed FPS counter not updating properly when on 60 FPS | ||
improved the compact number code | ||
Fixed Double Note Ghosts returning a Null Object Reference in some occasions | ||
Improved performance with rating popups | ||
The Color Quants option was replaced with a multiple-choice option where you can now choose multiple ways to color the notes: | ||
Quant-Based: Just like before, colors notes based on their quantization. | ||
Char-Based: Colors notes based on the character's health bar color. Even works with character changes and GF notes! | ||
Grayscale: Self-explanatory. | ||
The HSB of the notes now actually affects the notes and also affects the color of the Lil Buddies | ||
Adding and deleting notes is now much faster and doesn't exponentially lag the more spam you have | ||
Added an even better multi-section copy tool. This one lets you chart at a much faster pace! | ||
Improved performance of the "Copy to the next.." button | ||
Color Quantization, Rainbow Notes and the new Char-Based notes now apply to note splashes! | ||
Added back Chart Drawing for the OS 'Engine' fans who like charting that way, along with a delete mode if you hold CTRL | ||
Added character-specific noteskins (WIP, put them in assets/images/noteskins | ||
All rating types now have pixelated sprites | ||
Added Anti-Crash for the Chart Editor and Character Editor | ||
You can now go past the normal max health, granted you actually figure out how | ||
You can now set if a note bypasses the health limit | ||
You can now have the icons bop every time a note is hit | ||
Optimized some stuff | ||
Improved loading time with Extra Keys Lua songs | ||
Char-Based note colors, Quantized Note Colors and Rainbow Notes now have pixelated assets | ||
Troll Mode now supports Events | ||
The results screen's background color now changes depending on how you played | ||
The credits popup now displays the note count for both sides in a song IF the Rating Counter is turned off | ||
The scoreTxt now shows your maximum NPS in a song! | ||
GPU Caching is no longer forced on?? (Another user reported that) | ||
Removed the Memory Leaks option | ||
Fixed a bug where the Copy Section Loop stepper wouldn't block BACKSPACE presses | ||
Fixed 3 bugs when playing as the opponent: | ||
- icons are no longer incorrectly positioned | ||
- the health bar is no longer just 1 color | ||
- fixed char-based note colors applying to the wrong side | ||
Fixed a bug where having the results screen turned on would cause the first song to loop infinitely | ||
Fixed Char-Based note colors crashing if there's a GF note and GF is hidden | ||
Fixed Double Note Ghosts crashing when triggered with GF notes if GF is hidden |
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