From 5741a7737287217829fc2d89bc0712146ec59bb3 Mon Sep 17 00:00:00 2001 From: JordanSantiagoYT Date: Fri, 8 Dec 2023 00:12:47 -0500 Subject: [PATCH] 1.16.0!! It's finally out! --- THECHANGELOG.md | 60 +++++++++++++++++------------------------ source/MainMenuState.hx | 2 +- 2 files changed, 26 insertions(+), 36 deletions(-) diff --git a/THECHANGELOG.md b/THECHANGELOG.md index e2a50aeef15..7298feff5e6 100644 --- a/THECHANGELOG.md +++ b/THECHANGELOG.md @@ -1,36 +1,26 @@ -1.15.1; +1.16.0; -HOTFIX CHANGES: -Fixed turning off "Show Notes" or "Enable Note Colors" crashing the game because of note splashes -Fixed window name changing back to "Friday Night Funkin': JS Engine" instead of the name in windowTitleBase if you used a song-specific window name -Fixed ratings not even being counted - -Removed Mobile Middlescroll -fixed prompt not showing when crash the engine was selected in the debug menu -removed resolution scaling for android players -Added the Denpa Engine Health Drain Bug as a feature (if Denpa devs request removal of this, i will do so) -OG HP Colors RETURNS -Sustain notes now render under normal notes and the strums -Finally fixed an issue with sustain notes after the first Troll Mode loop -Double Note Ghosts are no longer turned on by default -Fixed a crash with Freeplay -Fixed NPS sometimes being inaccurate or stuck at "1" -Removed Randomized Hitsounds -Smoothed Healthbar -Optimized some code -Added window name customizability per song -Brought back Title Screen Bouncing -Added Rainbow FPS -Fixed FPS counter not updating properly when on 60 FPS -improved the compact number code -Fixed Double Note Ghosts returning a Null Object Reference in some occasions -Improved performance with rating popups -The Color Quants option was replaced with a multiple-choice option where you can now choose multiple ways to color the notes: -Quant-Based: Just like before, colors notes based on their quantization. -Char-Based: Colors notes based on the character's health bar color. Even works with character changes and GF notes! -Grayscale: Self-explanatory. -The HSB of the notes now actually affects the notes and also affects the color of the Lil Buddies -Adding and deleting notes is now much faster and doesn't exponentially lag the more spam you have -Added an even better multi-section copy tool. This one lets you chart at a much faster pace! -Improved performance of the "Copy to the next.." button -Color Quantization, Rainbow Notes and the new Char-Based notes now apply to note splashes! \ No newline at end of file +Added back Chart Drawing for the OS 'Engine' fans who like charting that way, along with a delete mode if you hold CTRL +Added character-specific noteskins (WIP, put them in assets/images/noteskins +All rating types now have pixelated sprites +Added Anti-Crash for the Chart Editor and Character Editor +You can now go past the normal max health, granted you actually figure out how +You can now set if a note bypasses the health limit +You can now have the icons bop every time a note is hit +Optimized some stuff +Improved loading time with Extra Keys Lua songs +Char-Based note colors, Quantized Note Colors and Rainbow Notes now have pixelated assets +Troll Mode now supports Events +The results screen's background color now changes depending on how you played +The credits popup now displays the note count for both sides in a song IF the Rating Counter is turned off +The scoreTxt now shows your maximum NPS in a song! +GPU Caching is no longer forced on?? (Another user reported that) +Removed the Memory Leaks option +Fixed a bug where the Copy Section Loop stepper wouldn't block BACKSPACE presses +Fixed 3 bugs when playing as the opponent: +- icons are no longer incorrectly positioned +- the health bar is no longer just 1 color +- fixed char-based note colors applying to the wrong side +Fixed a bug where having the results screen turned on would cause the first song to loop infinitely +Fixed Char-Based note colors crashing if there's a GF note and GF is hidden +Fixed Double Note Ghosts crashing when triggered with GF notes if GF is hidden \ No newline at end of file diff --git a/source/MainMenuState.hx b/source/MainMenuState.hx index a6395a7a51c..57a0bca1d21 100644 --- a/source/MainMenuState.hx +++ b/source/MainMenuState.hx @@ -26,7 +26,7 @@ using StringTools; class MainMenuState extends MusicBeatState { - public static var psychEngineJSVersion:String = '1.15.1'; //This is also used for Discord RPC + public static var psychEngineJSVersion:String = '1.16.0'; //This is also used for Discord RPC public static var psychEngineVersion:String = '0.6.3'; //This is also used for Discord RPC public static var curSelected:Int = 0;