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rendering mode for mobile?
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yeah, so im being told ffmpeg also exists on mobile..

great
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JordanSantiagoYT committed Oct 20, 2024
1 parent 12a60c0 commit b7cc9ab
Showing 1 changed file with 1 addition and 3 deletions.
4 changes: 1 addition & 3 deletions source/options/OptionsState.hx
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,7 @@ class OptionsState extends MusicBeatState
var konamiIndex:Int = 0; // Track the progress in the Konami code sequence
var konamiCode = [];
var isEnteringKonamiCode:Bool = false;
var options:Array<String> = ['Note Colors', 'Controls', 'Adjust Delay and Combo', 'Graphics', 'Optimization', #if !mobile 'Game Rendering', #end 'Visuals and UI', 'Gameplay', 'Misc', 'Mobile Options'];
var options:Array<String> = ['Note Colors', 'Controls', 'Adjust Delay and Combo', 'Graphics', 'Optimization', 'Game Rendering', 'Visuals and UI', 'Gameplay', 'Misc', 'Mobile Options'];
private var grpOptions:FlxTypedGroup<Alphabet>;
private static var curSelected:Int = 0;
public static var menuBG:FlxSprite;
Expand Down Expand Up @@ -62,10 +62,8 @@ class OptionsState extends MusicBeatState
openSubState(new options.GameplaySettingsSubState());
case 'Optimization':
openSubState(new options.OptimizationSubState());
#if !mobile
case 'Game Rendering':
openSubState(new options.GameRendererSettingsSubState());
#end
case 'Adjust Delay and Combo':
LoadingState.loadAndSwitchState(() -> new options.NoteOffsetState());
case 'Misc':
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