From b7cc9ab08f067a057669be720b31edcd4dd327e0 Mon Sep 17 00:00:00 2001 From: JordanSantiagoYT Date: Sat, 19 Oct 2024 21:07:37 -0400 Subject: [PATCH] rendering mode for mobile? yeah, so im being told ffmpeg also exists on mobile.. great --- source/options/OptionsState.hx | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/source/options/OptionsState.hx b/source/options/OptionsState.hx index 2479afb33a2..7de695c80f3 100644 --- a/source/options/OptionsState.hx +++ b/source/options/OptionsState.hx @@ -33,7 +33,7 @@ class OptionsState extends MusicBeatState var konamiIndex:Int = 0; // Track the progress in the Konami code sequence var konamiCode = []; var isEnteringKonamiCode:Bool = false; - var options:Array = ['Note Colors', 'Controls', 'Adjust Delay and Combo', 'Graphics', 'Optimization', #if !mobile 'Game Rendering', #end 'Visuals and UI', 'Gameplay', 'Misc', 'Mobile Options']; + var options:Array = ['Note Colors', 'Controls', 'Adjust Delay and Combo', 'Graphics', 'Optimization', 'Game Rendering', 'Visuals and UI', 'Gameplay', 'Misc', 'Mobile Options']; private var grpOptions:FlxTypedGroup; private static var curSelected:Int = 0; public static var menuBG:FlxSprite; @@ -62,10 +62,8 @@ class OptionsState extends MusicBeatState openSubState(new options.GameplaySettingsSubState()); case 'Optimization': openSubState(new options.OptimizationSubState()); - #if !mobile case 'Game Rendering': openSubState(new options.GameRendererSettingsSubState()); - #end case 'Adjust Delay and Combo': LoadingState.loadAndSwitchState(() -> new options.NoteOffsetState()); case 'Misc':