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you'll have to do your own testing btw, I'm too tired (and lazy) :P but it looks fine to me, so it should work in theory (and yeah, it works the same as setSpriteShader, you must initialize the shader first before you can use it)
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thank you moxie i love you ill invite you to a mcdonalds
last part is /j
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wait.
weren't you able to do this before using runHaxeCode
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not that I think, I don't know if it could access runtimeShaders, well if it was possible, then this is more or less an easier way to do it without HScript, but I could look into it to see if it is possible via hscript that way
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i mean, this is what i did before to apply frag shaders to cameras:
but itll be nice to have an easier way of doing it now