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Multiple character problem #703
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there is the code of character example: -- simply, offsets. they're the numbers in the top left of the character editor -- change all of these to the name of the animation in your character's xml file including the leading 0. Caps Sensitive. -- scales your character (set to 1 by default) -- pretty self-explanitory playableCharacter = false -- change to 'true' if you want to the character on teamDad doIdle = true; function onCreate()
end function onCountdownTick(counter) function onEvent(name, value1, value2) local singAnims = {"singLEFT", "singDOWN", "singUP", "singRIGHT"}; -- I know this is messy, but it's the only way I know to make it work on both sides. function opponentNoteHit(id, direction, noteType, isSustainNote) function goodNoteHit(id, direction, noteType, isSustainNote) function noteMiss(id, direction, noteType, isSustainNote) function onBeatHit() function idleDance(beat) steveBanned = true code of notes:
end |
in that case, delete ALL cases of |
ok imma try this |
at this line:if noteType == charNote or noteType == charNote2 then i need to remove:or noteTyoe == charNote 2 thingy,right? |
Yes. |
thanks |
and i need remove this? |
ok i removed everything about charNote2 |
-- script by ItsCapp don't steal, it's dumb -- simply, offsets. they're the numbers in the top left of the character editor -- change all of these to the name of the animation in your character's xml file including the leading 0. Caps Sensitive. -- scales your character (set to 1 by default) -- pretty self-explanitory playableCharacter = false -- change to 'true' if you want to the character on teamDad doIdle = true; function onCreate()
end function onCountdownTick(counter) function onEvent(name, value1, value2) local singAnims = {"singLEFT", "singDOWN", "singUP", "singRIGHT"}; -- I know this is messy, but it's the only way I know to make it work on both sides. function opponentNoteHit(id, direction, noteType, isSustainNote) function goodNoteHit(id, direction, noteType, isSustainNote) function noteMiss(id, direction, noteType, isSustainNote) function onBeatHit() function idleDance(beat) steveBanned = true |
nevermind i fixed this |
not working,i removed everything about altNoteTypes and noteType2 lines,but everyone keeps singing |
clearly not |
close as not planned after 1-2 days of inactivity |
im here now,because i am sleeping at this time,sorry |
hello? |
if i say that charNote2 deletion does not work,is this unfixable? |
i just don't know another fix oh btw you had 'teamplay' turned on OH THAT WAS THE PROBLEMMM my bad lol |
i need to turn off the teamplay on all 3 characters? |
i turned off teamplay on antony and now anthony is not singing with opponent notes,thanks |
Describe your problem here. If you are modding, please try testing your problem in a clean version of the engine instead, this ensures the problem is actually caused by the engine itself. Also, if you're using an older version of JSE, please try the latest action build in the Actions tab or the latest release build. The issue has probably been fixed since that version. Oh yeah, and also be sure to check the pinned 'JS Engine: Known Issues' issue, to double check if your issue hasn't already been found!
I use this script for marathons but if the opponent sings with note,other characters sings too!In the code i do not have the name_of_notetype2 line
Are you modding a build from source or with Lua?
Lua
What is your build target?
Windows x64
Did you edit anything in this build? If so, mention or summarize your changes.
no
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