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I have thought about it a bit here #151 (there are a lot more papers not linked to in that thread, the linked paper is probably more complex than what is needed to just get basic multithreading support) I agree that it would be very nice to have multi-threading, it's just not so simple to implement. Maybe eventually I can get around to thinking a bit more about it. |
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Also note that another really good way to improve the mesh generation time is to use spatial sorting on your points to optimise the insertion order. I've not got a good example of that yet but it is usually recommended. An implementation of spatial sorting would be needed to get a good parallel implementation as well. |
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One idea for parallelising the unconstrained triangulation stage is:
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I generated a mesh in 517 seconds and the CPU was only used 10% on average. Multi-threading would speed up the computation significantly!
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