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With the intention of exploring JavaFX's capabilities, on February 2019, I started a side project that turned into the rich with effects Skedaddle game. Further development is planned.

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JulianBroudy/skedaddle

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Skedaddle

A a side project that I started on February 2019 with the intention of exploring JavaFX capabilities, transformed into this game full of GUI effects. I am planning on expanding its features to make it a game worth shipping with any new OS.


Current Features

Skedaddle - at the moment - supports 2 gameplay modes:

Samples

Both modes offer the following options:

  • Start a new game.
  • Select the number of tiles per row - between 2 & 18.
  • Shuffle without increasing your moves' count.
  • Peek - get a preview of the puzzle's solution.
  • Exit game.

Normal Mode:

  • Numbered tiles (in ascending order) with solid background.

Picture Mode:

  • Upload a picture.
  • Use default picture.

Future releases will include:

  • Incorporation of timer to various game modes.
  • A game mode that replaces the tile's numbers with letters (in natural order). or symbols. Which adds the challenge of memorizing the initial places.
  • Support for levels and different difficulties.
  • A game mode that:
    • Offers puzzles that aren't ordered in natural order.
    • Offers levels that mix the board with different types of tiles.
  • Support for powerups.
    For instance:
    • Get 1 tile to its correct position - while maintaining puzzle's solvability.
    • Get x seconds of "Peek" feature.
    • Convert a selected tile to an empty space.



Samples!

WAIT

Game Mode: Classic

Sample 1


Game Mode: Picture Mode

Sample 2


Game Mode: Custom Picture Mode

Sample 3


Sample 4


Extra Sample

Sample 5


Built With


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With the intention of exploring JavaFX's capabilities, on February 2019, I started a side project that turned into the rich with effects Skedaddle game. Further development is planned.

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