forked from castano/nvidia-texture-tools
-
Notifications
You must be signed in to change notification settings - Fork 1
D3D11TextureFormats
Ignacio edited this page Aug 17, 2016
·
1 revision
The best documentation for the new D3D11 formats is in the OpenGL BPTC spec:
http://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt
A good overview is available at:
http://www.reedbeta.com/blog/2012/02/12/understanding-bcn-texture-compression-formats/
-
Reference compressors written by Walt Donovan (NVIDIA):
-
Volition GPU Compressor:
-
Intel ISPC compressor: https://software.intel.com/en-us/articles/fast-ispc-texture-compressor-update