Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Migrate to Godot 4 #9

Open
wants to merge 1 commit into
base: master
Choose a base branch
from

Conversation

goldy1992
Copy link

This custom container is very useful for many use cases so please consider these changes to allow compatibility with Godot 4.

These changes are the minimal required changes to the current code base to allow it to work on Godot 4.3.

Summary

  1. Removed the private setters and getters in addons/KOBUGE-games.CircularContainer/CircularContainer.gd.
  2. Migrated the _customAnimator, funcref, to use a Callable implementation.
  3. deg2rad now uses deg_to_rad and vice-versa.
  4. linear_interperlate is now lerp.
  5. Used Godot 4.3 to automatically update the project.godot and example scenes.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants