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Currently progress is saved in user://savedata.bin, which is encrypted via Godot's mechanisms.
user://savedata.bin
Since this is a FOSS game, it would be nice to save the data unencrypted, and it would be even better if we allow both.
I would propose adding application.config/encrypt_game_save in engine.cfg, which would be true by default.
application.config/encrypt_game_save
true
The text was updated successfully, but these errors were encountered:
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Currently progress is saved in
user://savedata.bin
, which is encrypted via Godot's mechanisms.Since this is a FOSS game, it would be nice to save the data unencrypted, and it would be even better if we allow both.
I would propose adding
application.config/encrypt_game_save
in engine.cfg, which would betrue
by default.The text was updated successfully, but these errors were encountered: