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Releases: KPDwyer/SpriteMaker

Serialization

25 Mar 16:36
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Serialization, Perlin Noise and Undo functionality.

Blendmodes And Usability

01 Sep 00:19
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SpriteMaker hits a pretty good point with this release -> I'm going to throw it into one of my side projects and use it to generate some art. most of the updates and releases I do from here on out will be of features or fixes i need based on my usage of SpriteMaker, as I think it has reached a decent point.

Rough Prototype

24 Aug 01:28
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Rough Prototype Pre-release
Pre-release

This release represents the first solid proof of concept of SpriteMaker.

Users can create Rectangles, Circles, Rounded Rectangles and Fills. These Draw Commands are a first pass and may be rough in extreme cases. Much of the anti-aliasing solutions in the Draw Commands are incorrect and will be changed in the future.

Developers can create their own Draw Commands by subclassing BaseDrawCommand.cs. DrawToColorArray() performs the actual drawing, while DrawControls() allows the developer to expose custom variables to the User.