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Making entity check times less laggy Please update asap
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KRYMZ0N committed Jan 18, 2022
1 parent 4d8d316 commit 73cffed
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Showing 3 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion pom.xml
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Expand Up @@ -6,7 +6,7 @@

<groupId>me.krymz0n</groupId>
<artifactId>SimpleExploitFixer</artifactId>
<version>1.6</version>
<version>1.7</version>
<packaging>jar</packaging>

<name>SimpleExploitFixer</name>
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2 changes: 1 addition & 1 deletion src/main/java/me/krymz0n/simpleexploitfixer/Main.java
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Expand Up @@ -102,7 +102,7 @@ public void onEnable() {
}
}
}
}, 0L, getConfig().getInt("EntityCheckTimeTicks"));
}, 0L, getConfig().getInt("EntityCheckTimeTicks") * 20L);
}

if (getConfig().getBoolean("StrictArmorStandCheck")) { // Strict check for Armor stands
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2 changes: 1 addition & 1 deletion src/main/resources/config.yml
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Expand Up @@ -58,7 +58,7 @@ PreventAllLinks: false
PreventTooManyEntitiesInChunk: true
MaxEntitiesInChunk: 100
LogEntityRemovals: false
EntityCheckTimeTicks: 20
EntityCheckTimeTicks: 20 #THIS IS IN SECONDS!

# Redstone Lag
LimitRedstonePlaced: true
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