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Add common DragCubeTool, now with caching #1

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@siimav siimav commented Sep 1, 2024

Rendering the same drag cube for the 10th time isn't a particularly good use of resources.

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github-actions bot commented Sep 1, 2024

Download the artifacts for this pull request:

Source/ROUtils/Utils/DragCubeTool.cs Outdated Show resolved Hide resolved
Source/ROUtils/Utils/DragCubeTool.cs Outdated Show resolved Hide resolved
Source/ROUtils/Utils/DragCubeTool.cs Outdated Show resolved Hide resolved
Source/ROUtils/Utils/DragCubeTool.cs Outdated Show resolved Hide resolved
Source/ROUtils/Utils/DragCubeTool.cs Outdated Show resolved Hide resolved

if (_cacheDict.Count > MaxCacheSize)
{
Debug.Log($"[DragCubeTool] Cache limit reached ({_cacheDict.Count} / {MaxCacheSize}), emptying...");
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I guess there's no collection type that does LRU or something


private static bool VectorsNearlyEqual(Vector3 v1, Vector3 v2)
{
return (v1 - v2).sqrMagnitude < 2.5E-5f;
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Magic constant

Source/ROUtils/Utils/DragCubeTool.cs Outdated Show resolved Hide resolved
Source/ROUtils/Utils/DragCubeTool.cs Outdated Show resolved Hide resolved
Source/ROUtils/Utils/DragCubeTool.cs Outdated Show resolved Hide resolved
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2 participants