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Add common DragCubeTool, now with caching #1
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Download the artifacts for this pull request: |
al2me6
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Sep 1, 2024
Source/ROUtils/Utils/DragCubeTool.cs
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if (_cacheDict.Count > MaxCacheSize) | ||
{ | ||
Debug.Log($"[DragCubeTool] Cache limit reached ({_cacheDict.Count} / {MaxCacheSize}), emptying..."); |
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I guess there's no collection type that does LRU or something
Source/ROUtils/Utils/DragCubeTool.cs
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private static bool VectorsNearlyEqual(Vector3 v1, Vector3 v2) | ||
{ | ||
return (v1 - v2).sqrMagnitude < 2.5E-5f; |
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Magic constant
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al2me6
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Rendering the same drag cube for the 10th time isn't a particularly good use of resources.