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Releases: KSP-RO/RP-1

Tiger stripes

23 Nov 07:40
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  • Wings are no longer shielded until supersonic flight
  • Showing underlying part names works more reliably
  • Added pitch/yaw/roll thrusters (HTP) to AJ10
  • Fewer truck parts in the tech tree
  • Better placing and pricing for universal storage parts
  • Added Altair/X-248 solid kick motor

stripes

Image courtesy NASA

Contract Lighter

22 Nov 08:44
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*Fixes the major bugs in Contract Light
*Lower entry costs to 20x (from 50x)
*Fix pass specifier in Tree.cfg
*Fix RT code for 0.3m core
*Move heat shields to appropriate nodes (big, later ones are moved to Nanolathing for now, it will serve as a "catchall" node for stuff that shouldn't be in the starting nodes but for which we haven't figured out the correct node).

Suggested Play Settings
Hard (with quickload and revert) but starting funds down to ~4000 or so, and fund rewards at 20%.

Contract Light

22 Nov 04:19
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*Added a plugin!
*Added ability to add new ProgressNodes to the Progress Tracking tree
*Added probe altitude record progress node and contract (sounding rockets). Goes all the way up to the SoI edge.
*Batteries available earlier
*SPU + antenna in 0.3m sounding rocket core
*Added RT base antenna to start node
*Add 3.05m size for proc fairings in Basic Rocketry node
*Disable all part test contracts
*(DEBUG) show part info in expanded tooltip
*Lower sepmotor cost to $7000

Getting somewhere (orbit in fact)

21 Nov 00:56
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*Fix 0.3 core to have probe icon
*Update license due to borrowing KSAEA bits (temporary)
*Add techRequireds for various engine configs
*Change Aerobee sustainer cost ($6000 now)
*Add RD-0105/0109

NOTE some engine config names have shifted; you may have to edit your save (and reset configs on .craft).

v0.05

20 Nov 07:42
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Fixed more scaling issues (LR-89, H-1, AJ10). Add LR-101 to General Rocketry. Add some comments to the tree.

Borrowed some KSAEA science code

18 Nov 07:29
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Thermometer is biome except in spacehigh.
Moved some rando start-node stuff
Fixed X-405 scaling
Removed tweakscale stuff that's in RO now

More cost hacks

18 Nov 03:02
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v0.03

Set launch clamp cost to $10,000

v0.02 Launched-Pad

17 Nov 10:31
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*Fixed cost for Proc Fairings to start at $100 a part, not $100,000.
*Fixed parachute costs (temp fix, FIXME).
*Fixed Mk1 pod cost (ditto), guessing at $6mil.

Launchpad

17 Nov 10:15
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First playable release of RP-0.

  • Full of bugs
  • Not everything has proper costs
  • Rockets may explode when lithobraking at high speeds.