Releases: KSP-RO/RP-1
Releases · KSP-RO/RP-1
v3.5.0.0
What's Changed
- Fix vernier engine parts that represent a fraction of the engine costing the full price of the engine by @Capkirk123 in 3d4800b
- Remove unused doNotCompressData key by @siimav in fd8ce7f
- Remove dissassociateVesselsOnContractCompletion on contracts that also have DestroyVessel on completion by @Ballatik in #2335
- Move 'GC-MS + Antenna' to proper location by @Clayell in #2336
- Add F100 Pitch/Yaw Balance Beam Nozzle config by @Capkirk123 in bb065c9
- Fix broken assembly loaded checks by @siimav in 4914cfd
- Add configs for new ramjets, including RJ43, RJ47, RJ59 and the Nord 1500 ramjet by @Capkirk123 in #2332
- Configure Near Future Aeronautics jet engines by @Capkirk123 in 5343c33
- Configure Big Gemini recovery section by @Capkirk123 in 99565e1
- Add configs for Chinese jet engines and jet engine variants by @Capkirk123 in 98f2a20
- Remove configs for old standalone XLR43 part by @Capkirk123 in 5ce4dc5
- Configure KTDU-5A by @Capkirk123 in e0254b9
- Configure J57-P-420 and J79-IAI-J1E by @Capkirk123 in b277836
- Add configs for new stock lights, EVA deployable lights, stock ground anchor and stock drain valve by @Capkirk123 in f4d76ab
- Add configs for AJ10-Hylas by @Capkirk123 in #2333
- Add configs for Near Future Aeronautics liftjets and R-79 by @Capkirk123 in #2340
Full Changelog: v3.4.0.0...v3.5.0.0
v3.4.0.0
What's Changed
- Add on-pad vessel repairs by @siimav in #2327
- Improve information shown in part tooltips and fix training course names by @Nazfib in #2323
- Add tip about unpurchased RealAntennas Tech Levels by @siimav in #2330
- Crew pods with ModuleNonReentryRated can no longer complete orbital flight contracts by @siimav in #2324
- Improve Soviet contractor descriptions by @Tagir-1 and @NovemberOrWhatever in #2319
- Add more Russian localization by @Tagir-1 in #2331
- Configure more ROEE NTRs by @Capkirk123
- Fix double-charging for some cost multiplier tags
- Fix 'Crewed Targeted Moon Landing' not showing up if the player did 'First Human Moon Landing (Direct)'
- Show Agena engine config descriptions from RO instead of RP-1
- Improve EC volume check in avionics window
- Validate avionics utilization on vessel getting queued
- Change all applicants to actual crewmembers in simulations
- Fix Astronaut Complex level requirements in crew science experiments
- InstallChecker shouldn't run more than once
Full Changelog: v3.3.0.1...v3.4.0.0
v3.3.0.1
v3.3.0.0
What's Changed
- Orbital Test Flight (Uncrewed): check that cockpit is pressurized and space-capable by @Test-Account-New in #2302
- Fix objectives text of Suborbital Rocket Development program by @Amselfass in #2309
- Fix issues with OrbitalTestFlight contract by @siimav in #2307
- Add configs for Stockish Project Orion by @Capkirk123 in #2305
- Add support for ROC LM Phase B parts by @Capkirk123 in #2306
- Fix engineers not going idle after rollouts are finished
- Refresh budget on rollout state changes
- Add workaround for VesselBuiltAtParameter when build times are disabled
- Prevent station contracts from loading due to performance issues
- Improve untooled parts warning
- Fix program rep penalty not working due to a typo by @NathanKell
- Add RL10C-X configs
- Increasing the parameter polling rate in Lunar impactor contracts
- Fix various issues with OrbitalTestFlight contract
- Fix issues with contract state tracking across vessels and scene changes
- Include Cosmic Ray 1 experiment in Cosmic Ray 2
Full Changelog: v3.2.1.0...v3.3.0.0
v3.2.1.0
What's Changed
- Minor leader tweaks by @NovemberOrWhatever in #2295
- Add Naut Applicants when a game starts, don't wait until the first time entering the Astronaut Complex
- Move the KSPWheel patch to RO
- Now requires ROUtils (CKAN will install this automatically)
Full Changelog: v3.2.0.1...v3.2.1.0
v3.2.0.1
What's Changed
- Fix Space Center Facility constructions not clearing from the Constructions tab by @NathanKell
- Fix descriptive text in the biological satellite contract parameters. by @Robby9777 in #2293
New Contributors
- @Robby9777 made their first contribution in #2293
Full Changelog: v3.2.0.0...v3.2.0.1
v3.2.0.0
What's Changed
- Configure new reactor parts, better reactor ECMs by @Capkirk123 in #2285
- Add SNAP-3A by @Capkirk123 in #2287
- Fix issues with optional contracts in Mars and Venus surface exploration and Saturn and Pluto/Charon programs by @Ballatik in #2290
- Improve LC validation checks by @siimav
- Fix not retrieving space center facility upgrade levels correctly by @NathanKell
- Change when Newspaper screenshot is taken for Breaking the Sound Barrier by @siimav
- Increase Big G cabin avionics support to 5t by @Capkirk123
- Move M-1 config unlocks a littler earlier to match the part by @Capkirk123
- Update sample craft files for the Battery tank type by @siimav
- Fix an issue with LC (re)construction where the game would treat a LC as lacking 100% commonality if the player opened the Show Resources tab even without changing any resource totals. This was because the tab read and wrote resource quantities as integers but the underlying storage supported (and was usually set to) decimal values by @NathanKell
- Improve part effective cost calculations to prevent exceptions and provide a slight performance boost by @NathanKell
- Fix an issue where Crew Updates dialogs would block input in the flight scene
Full Changelog: v3.1.1.2...v3.2.0.0
v3.1.1.2
What's Changed
- Fix Procedural Avionics window EC amount unit (should be kJ not J)
Full Changelog: v3.1.1.1...v3.1.1.2
v3.1.1.1
What's Changed
- Fix LC modification validation failing when upgrading 1t LCs to 3t
- Improve Proc Avionics window display of EC to show the avionics wattage of the proposed controllable mass
Full Changelog: v3.1.1.0...v3.1.1.1
v3.1.1.0
What's Changed
- Update for Kerbalism 3.18
- Spaceplane crew carrier pods require training, but those training times are minimal
Full Changelog: 3.1.0.0...v3.1.1.0