Skip to content

Releases: KSP-RO/RP-1

v2.10.0.0

28 Aug 00:47
Compare
Choose a tag to compare

What's Changed

  • Add an option to automatically (re)assign idle engineers when LC/Hangar (re)construction completes by @NathanKell
  • Make the Active/Completed Programs area at the bottom of the Admin screen take the complete width and make it scrollable by @NathanKell
  • Add Non-Reentry-Rated tag to the X-15 ("1.25m") cockpits by @NathanKell
  • Prevent tourists, sorry Test Animals, from being able to do crew science by @NathanKell
  • The extra cost for training now no longer depends on the number of training 'courses' being run, just the number of nauts in training. Rebalance training costs (early training costs slightly more, later training slightly less) by @NathanKell
  • Fix "Researcher Limit: Unlimited" not being displayed correctly on the facility upgrade popup by @NathanKell
  • Remove duration randomness from Crewed Orbital optional contracts by @ppboyle
  • Make all small (i.e. not photo/bio) science experiments physicsless by @siimav
  • Tag the RZ.20 Mk2 config as an upgrade by @Capkirk123
  • Increase avionics to 1.6t for Mercury capsule by @siimav in #2194
  • Disable the Venus Rover contract by @Vlood27 in #2197

New Contributors

Full Changelog: v2.9.1.1...v2.10.0.0

v2.9.1.1 for KSP 1.12.x

23 Aug 02:36
Compare
Choose a tag to compare

What's Changed

  • Hotfix to fix experimental parts not working

Full Changelog: v2.9.1.0...v2.9.1.1

v2.9.1 for KSP 1.12.x

22 Aug 22:26
Compare
Choose a tag to compare

What's Changed

  • Lower leader removal costs by @NathanKell
  • Fix a number of issues with crew training. Add a toggle to hide researched but not-purchased parts; don't allow mission training for any but purchased parts; fixed mission training not appearing on part purchase until a scene reload; and remove training options when a research is canceled on a tech by @NathanKell
  • Fix trainings ignoring different part types if the only difference was the additional time; instead the additional time was being ignored. Now parts have their proper training lengths and aren't improperly combined (notably, the stock landercans) by @NathanKell
  • Lower the Tracking Station requirement for Early Inner Planet Probes by @NathanKell
  • Lunar Mapper (optional) contract now requires data on 8 biomes, rather than 1 by @ppboyle
  • Fix Airlaunch Launch Azimuth not persisting by @siimav
  • Fix being able to start a training course with no nauts selected by @NathanKell
  • Fix display of leader retirement and can-remove dates by @NathanKell

Full Changelog: v2.9.0.1...v2.9.1.0

v2.9.0.1 for KSP 1.12.x

21 Aug 08:33
Compare
Choose a tag to compare

What's Changed

  • Fix optional Crewed Orbital Flight repeatables not showing up
  • Fix tooling cost for hinged fairings
  • Fix mission courses not using the max crew capacity of all linked parts
  • Clarify Vessel validation fail dialog from stating "modify LC" to "upgrade or renovate the LC/Hangar"

Full Changelog: v2.9.0.0...v2.9.0.1

v2.9.0 for KSP 1.12.x

20 Aug 05:54
Compare
Choose a tag to compare

What's Changed

  • Split the monolithic Crewed Orbit program into 2 smaller ones and tweak Crewed Lunar so it unlocks after Early Crewed Orbit and runs longer by @siimav, @NovemberOrWhatever and @NathanKell in #2158
  • Programs can now have Facility level prerequisites and objectives, for example Early Lunar Probes requires upgrading Mission Control and the Tracking Station to Level 2 by @NathanKell
  • Lander cabins now uniformly have the Human Rated tag and the Non-Reentry-Rated tag (they will not survive Earth reentry) by @NathanKell
  • Apply Near-Earth avionics rules to Gemini (but not Lunar Gemini), the Apollo D-2 CM (but not SM), Dynasoar, Big G, and all Soyuz/Zond Descent Modules. Also decrease Vostok SM avionics from 20t to 7t by @NathanKell
  • Update Early Lunar Probes program description by @Amselfass in #2178
  • Remove solar panel requirement from First Communications Satellite by @siimav
  • Add support for new ROE G1 by @al2me6 in #2183
  • Fix Sample Return Capsule not being deprecated properly by @Capkirk123
  • Fix the "Add/Remove Max" binding for Linux (use Right Shift instead of Alt) by @NathanKell
  • Move all LES parts to their capsules' nodes by @siimav
  • Tag the RL10A-3-9 config as an upgrade, hopefully fixing the stack overflow by @Capkirk123
  • Fix a NRE in the Ejection Seat module by @siimav

Full Changelog: v2.8.1.0...v2.9.0.0

v2.8.1 for KSP 1.12.x

14 Aug 06:19
Compare
Choose a tag to compare

What's Changed

  • Increased cost of some early nodes that had mistakenly had their cost lowered by @NathanKell
  • Fix missing costing on some toxic resource tanks in RF tanks by @StonesmileGit in #2169
  • Added RP-1 support for Pioneer Vernier Solid Motor by @ryanc55 in #2175
  • Fix "Complete Program" button tooltip not showing reward by @NathanKell
  • Add new Collect Basic Crew Science contract to Crewed Orbit by @NathanKell
  • Fix Career Log not logging researcher hire costs by @NathanKell and @siimav
  • Fix some Service Module tank parts still remaining in the starting node by @NathanKell
  • Treat Mercury and Gemini solids as solids for tech tree and ECM purposes, so you don't have to pay for the capsules to get them but you do have to research solids by @NathanKell
  • Fix issues around editing vessels where funds could be subtracted even on validation failing by @NathanKell
  • Fix a variety of Soyuz/Zond parts being in the wrong nodes by @NathanKell
  • Add "Existing" button in the Renovate/Upgrade LC dialog so that the LC can be reset to the existing (currently-built) state by @NathanKell
  • Fix the ECMs on a variety of non-procedural solar panel parts by @Capkirk123

Full Changelog: v2.8.0.0...v2.8.1.0

v2.8.0 for KSP 1.12.x

07 Aug 06:28
Compare
Choose a tag to compare

What's Changed

  • Move most starting funds from actual funds into unlock credit by @NathanKell

  • Use a step function for unlock credit so you get more from your first few engineers, leading to higher credit production early game without too much later by @NathanKell

  • Add missing Post-War Materials Science increase in minimum LC efficiency by @NathanKell

  • Boost Human Materials Science researcher efficiency bonus slightly by @NathanKell

  • Fix a longstanding issue where nodes could be hidden from the tree if they only had Kerbalism upgrades, not parts or (stock) upgrades by @NathanKell

  • Fix a variety of issues around unlock credit display and part/upgrade unlocks by @NathanKell

  • Increase allowable eccentricity of Crewed Orbit (3-person) contract since Principia may prevent its completion with tighter parameters by @NathanKell

  • Deprecate the film return capsule by @Capkirk123

  • Add some missing capsules etc. to crew training by @Capkirk123

  • Fix an issue where the Far Side Lunar Landing contract depended on an optional contract by @NathanKell

  • Set max speed limits to Supersonic and Mach 2 cockpit crew science, increase min speed for Mach 2 science by @NathanKell

  • Fix the remaining sounding and satellite payload rounding errors by @Test-Account-KSP in #2149

  • Fix First Polar Orbit-Heavy contract group by @Blothorn in #2153

  • Fix First Crewed Orbit and Lunar Orbiter newspapers to show, improve wording on Karman and First Crewed Orbit newspapers by @NovemberOrWhatever

  • Don't say Breaking the Sound Barrier needs 350m/s, it needs Mach 1 whatever it is at the given altitude by @lpgagnon in #2163

  • Update RP-1 description on ckan to make it more clear by @Clayell in #2159

  • List programs for starting contracts by @NovemberOrWhatever in #2161

  • Revise TargetedSats and CommNetwork balancing by @siimav in #2160

  • Add some landing contracts by @NovemberOrWhatever in #2155

  • Make development/research contract groups adjacent by @Blothorn in #2165

  • Improve MLI upgrade descriptions by @NovemberOrWhatever

  • Improve X-Planes program description by @NovemberOrWhatever

New Contributors

Full Changelog: v2.7.1.0...v2.8.0.0

v2.7.1 for KSP 1.12.x

30 Jul 06:29
Compare
Choose a tag to compare

What's Changed

  • Fix Orbital Flight w/ 2 Crew missing orbital requirements in flight by @Teykn in #2147
  • Fix program name in Altitude SR contract description by @siimav
  • Update funds tooltip (cached fund change over time) on leader appoint/remove by @NathanKell
  • Fix leaders that apply integration modifiers to parts by @NathanKell

Full Changelog: v2.7.0.0...v2.7.1.0

v2.7.0 for KSP 1.12.x

29 Jul 01:01
Compare
Choose a tag to compare

What's Changed

Full Changelog: v2.6.4.0...v2.7.0.0

v2.6.4 for KSP 1.12.x

24 Jul 04:00
Compare
Choose a tag to compare

What's Changed

  • First Crewed Orbital Flight: Update contract description for P&LC by @Amselfass in #2131
  • Fix sounding and satellite payload rounding errors issue by @Test-Account-KSP in #2134
  • Clean up some of the oddities in the mild and strongly backloaded funding curves by @ppboyle
  • Fix staff hiring cost modifiers being applied twice by @NathanKell
  • Change Uncrewed Test, Animal Test, and First Crewed Orbit to permit a single orbit, rather than slightly more than a single orbit at low orbit (change duration requirement from 90m to 87m) by @ppboyle
  • Change Mars and Venus orbit requirements from relying on maximum periapsis to relying on maximum apoapsis (7 and 1 day highly-elliptical orbits for first and repeatable contracts respectively). This provides a better basis than a multiple of body radius and is an actual requirement unlike a maximum periapsis (where one would naturally prefer the minimum periapsis possible) by @ppboyle
  • Add a confirmation prompt if you try to create or modify an LC such that it will not support the currently-loaded craft by @NathanKell
  • Highlight in yellow the minimum tonnage in the LC creation dialog if the minimum tonnage is too high for the currently-loaded craft by @NathanKell
  • Prevent starting Science Sandbox games since RP-1 doesn't support that. Instead show a popup dialog explaining this by @NathanKell

Full Changelog: v2.6.3.0...v2.6.4.0