Releases: KSP-RO/RP-1
Releases · KSP-RO/RP-1
v2.6.3 for KSP 1.12.x
What's Changed
- Construction times for buildings and for LC modification now takes the previous facility into account, considerably shortening build times, especially for later-tier / higher-cost facilities (albeit increasing per-day outlay, so construction rates less than 100% may be desired; change rate on the Construction tab). This change will only take effect on new constructions by @NathanKell
- Revise resource cost multipliers again due to an oversight re: tooled vs untooled costs by @TwistedGiraffe
- Reduce the rate at which unlock credit is generated by @ppboyle
- Fix airlaunch no longer being active after a revert by @siimav
- Fix leader effects not altering hiring costs (alteration was only cosmetic) by @NathanKell
- Fix copy/paste errors in Venus Surface Exploration contracts by @Amselfass in #2120
- Reduce Astronaut Complex Level 3 upgrade cost and reduce Crewed Lunar funding in exchange by @NovemberOrWhatever in #2124
- Add RP-1 cost multiplier for new fairing side petal option by @ryanc55 in #2123
- Fix an issue with Procedural Avionics "Preserve Dimensions" option where it could lead to more electricity than would fit in the tank by @siimav
- Change "Complete" to "Completes" in the Mission/Proficiency Training UI for clarity by @NathanKell
Full Changelog: v2.6.2.0...v2.6.3.0
v2.6.2 for KSP 1.12.x
What's Changed
- Switch to a general integration cost for hazardous resources rather than the old per-part system. This should reduce spiky values for service modules and the like. This should result in similar integration times to before the changes to resource multipliers, except for a decrease in integration time for crewed vessels with fuel cells and hypergolics by @NathanKell
- Fix an issue where a previous fix to subsidy calculations was only cosmetic, leading to lower than designed subsidy
- Fix the Reputation tooltip overestimating reputation decay
- Fix predicted subsidy in the Budget screen not taking leaders into account when predicting reputation decay
- Fix Comm Test and Early Comm Satellite contracts not counting as optional for the Comm Network program
- Refresh the Integration Info window when unlocking a part or upgrade
- Fix the Fund Target in the Combined tab of Space Center Management not clearing correctly
- Speed up rendering of the Combined tab
- Mention the use of Shift (x10), Ctrl (x100), and Alt (Max Possible) for staff changes in the Staff window
- Add a startup popup mentioning ROLoadingImages if it is not installed
- Unstick HasCrewCapacity in contracts by @Teykn in #2113
Full Changelog: v2.6.1.1...v2.6.2.0
v2.6.1 for KSP 1.12.x
NOTE: Loading Screens
- Loading screen images have moved to the ROLoadingImages mod. Install this mod with CKAN if you want RO/RP-1 loading screens. It is a recommended mod with the Express Install.
What's Changed
- Fix some broken training times for parts with underscores in their internal name
- Fix a very bad bug where some leader traits were not taking effect, or were affecting other situations
- Can no longer modify LCs if they are reconditioning or rolling out/recovering
- Further tweak resource integration multipliers to decrease unexpected increases in integration time
- Add a small LC efficiency upgrade to the first Materials Science node
- Add a missing visual indication for the researcher efficiency upgrade in Satellites Era Electronics
Full Changelog: v2.6.0.0...v2.6.1.1
v2.6.0 for KSP 1.12.x
NOTE: Loading Screens
- Loading screen images have moved to the ROLoadingImages mod. Install this mod with CKAN if you want RO/RP-1 loading screens. It is a recommended mod with the Express Install.
What's Changed
- Tone down toxic propellant resource multipliers; the build time increases were not intended to be so severe by @Capkirk123
- Fix Administrator Chelomey not reducing confidence costs when activating programs by @NathanKell
- Configure new Viking configs by @Capkirk123 in #2107
- Lower the integration multipliers for nuclear/RTG tagged parts
- Fix Crew Training defaulting to off on Easy difficulty
- Add a popup to clarify that two, rather than one, starting programs can be activated
- Make the Warp-directly-to Warp To Funds warping snappier
- Fix the First Start dialog not hiding even when Don't Show Again was checked
- Allow Flexibility in OrbitalFlight2 Contract by @Teykn in #2111
- Put program in remaining contract descriptions and change requirements to sentence case consistently by @NovemberOrWhatever in #2108
- Fix tip grammar and clarify why you need AC level 3 by @NovemberOrWhatever in #2109
- Add a few more contracts to the required list for some programs by @NovemberOrWhatever in #2110
Full Changelog: v2.5.0.0...v2.6.0.0
v2.5.0 for KSP 1.12.x
NOTE: Loading Screens
- Loading screen images have moved to the ROLoadingImages mod. Install this mod with CKAN if you want RO/RP-1 loading screens. It is a recommended mod with the Express Install.
Programs and Contracts
- Early Inner Planet Probes duration decreased from 13 to 10 years, with confidence cost reductions in line with the duration (and total funds) changes by @ppboyle
- Tweak Comsat Test rewards up slightly
- Fix First Solar Sat being able to be completed by using two vessels at once, one that launches to the orbit and the other that has the solar power
- Fix being able to complete the Comm Network contract with only a single craft having the comm payload
- Remove failure reputation from the last few contracts that had it
- Fix eye-piercing red texts in contract details and crewed earth orbit contract descriptions by @byt3c in #2062
- Add descriptions to some more programs by @NovemberOrWhatever in #2103
- Explain Forced Run might be needed in the Atmosphere Analysis contract by @Capkirk123 in #2104
UI
- Make loading screen tips localizable, add a few more and remove obsolete ones
- RP-1 shows its logo at the start of loading and, if ROLoadingImages is not installed, shows its logo throughout the loading images portion of loading by @NathanKell
- Allow adding a (Warp-to-)Fund Target to the Combined list in Space Center Management, rather than just warping directly
- Replace usages of credit with unlock credit in Editor dialogs
- Fix an issue where unlock credit would appear as a leader discount in cost dialogs
- Clarify that net/effective integration salary is the salary paid to engineers above and beyond their idle salary for the duration of integrating the vessel, by tweaking the item name and adding a tooltip to the item in the KCT window in the editor
- Speculative fix to a problem rendering RP-1 and KCT UIs during scene transition
- Add a popup when the New/Upgrade/Reconstruct LC buttons are clicked without a valid vessel to base the new LC off. The popup describes how to use the functionality first: create the desired LV in the editor first, then click New (or Upgrade or Reconstruct) LC to have an LC tuned to that vessel
Other Changes
- Add science-based KCT resource cost mults by @Capkirk123 in #1989
- Move 1959 configs for RD107 and RD108 to 1959 instead of 1960 Orbital Rocketry
- Fix an issue where mission and proficiency training could be begun without selecting any nauts
New Contributors
Full Changelog: v2.4.2.0...v2.5.0.0
v2.4.2 for KSP 1.12.x
What's Changed
- Crewed Lunar now requires Uncrewed Lunar Surface program to be either accepted (active) or completed by @NathanKell
- SM-I tank part (but not tank definition) moved to Postwar MatSci by @NathanKell
- Fix Kerbalism difficulty preset patcher not working correctly, leading to storm settings not taking effect by @NathanKell
- Tweak commsat repeatable contracts to better scale reputation rewards by @ppboyle
- Default to not use the stock message system for KCT completion events by @NathanKell
- Add examples of what we've learned to science descriptions by @NovemberOrWhatever in #2090
- Add polar sat to Early Satellites (Heavy) as an alternative to First Biosat by @NovemberOrWhatever in #2088
- Center the airlaunch dialog by default by @siimav
- Can no longer temporarily "appoint" the placeholder leaders by @NathanKell
Full Changelog: v2.4.1.0...v2.4.2.0
v2.4.1 Hotfix for KSP 1.12.x
Hotfix
- Fix being able to accept programs beyond the slot limit
Other Fixes
- Increase soft cooldown length on comm sat contracts by @ppboyle
- Correct grammar by @NovemberOrWhatever in #2087
- Fix typo on Newspaper screenshot option by @pap1723
- Fix an issue with leaders retiring improperly after revert (by fixing a base KSP issue with Planetarium.GetUniversalTime) by @NathanKell
- Improve career log saving and loading by @siimav
Full Changelog: v2.4.0.0...v2.4.1.0
v2.4.0.0
Programs and Contracts
- Implement major/minor program support - Programs now cost Slots, and different levels of the Admin building give different total slots. Major programs take more slots than minor programs, which makes taking minor programs less of a net-negative by @NathanKell @ppboyle @norcalplanner in #2074
- Reduce confidence cost of Breakneck to be only 2x Fast by @ppboyle
- Retune the reputation gain from completing a program early to better reflect the tradeoff by @ppboyle
- Better tune confidence gains from optional contracts in later programs by @ppboyle
- Disable the Spaceplanes program, it's not ready for primetime yet. Those who currently have the program active won't lose it, however
- Remove soft cooldowns from limited completion contracts by @leudaimon in #2068
- Fix Lunar Mapper Contracts to require completing the Visual 2 experiment rather than having the camera on the craft by @Teykn in #2083
UI
- Change instances of "build" in the UI to "integrate" since what happens with rockets/planes is integrating them, they are presumed to arrive at the space center built. (Yes, this is strange for very early rockets, please bear with us until a manufacturing system is added to RP-1).
- Show an estimate on the net difference in salary for integrating a vessel, along with its time and its rollout cost and time. Note that this (along with time) is only an estimate and does not reflect efficiency gain over the course of integrating the vessel. This is net difference in salary because idle engineers aren't free, and this salary cost is not added to rollout cost because it is assumed the engineers would otherwise be occupied anyway when rolling out the vessel by @NathanKell
- Show total tooling cost and total unlock credit available in the KCT window in the editor
- Properly refresh Electricity mass in the Proc Avionics window when changing SM tank type on a proc avionics part -- Requires RF v15.6 by @siimav in #2084
- Add a tooltip to the Plans window when mousing over a vessel name to show its cost
- Fix completed optional contracts from completed programs not showing the confidence they granted when looking at them in the Mission Control archives tab
- Let players choose to use the latest screenshot instead of an automatic screenshot when creating and showing a Newspaper article. The setting is in the ingame RP-1 UI. By @pap1723
Other Changes
- Move the various Sep Motors into Early Solids
- Increase the rep cost of changing leaders by @NathanKell
- Change Easy and Normal rep multipliers to be more in line with the current rep balance. NOTE: It is recommended players new to PLC (RP-1 v2.x) play on Normal, not Moderate.
- Tooling now uses the Unlock Credit system along with parts and upgrades
- Fix an issue where recovered planes would claim to not fit in the hangar when being launched or airlaunched due to an issue with RealChute and its size reporting by @NathanKell
- Fix Restock Plus stock fairings being included as supported
- Add minSubjectsToComplete attribute to CollectScience parameter by @siimav in #2070
- Log individual maintenance components & many more costs by @siimav in #2080
- Log leader add/removes by @NathanKell
Full Changelog: v2.3.0.0...v2.4.0.0
v2.3.0.0
Programs and Contracts
- Rework X-Plane program by @pap1723 @ppboyle and @NathanKell NOTE there might be slight save-breakage here, cheat back any lost reputation if a contract failure occurs. The program should not require reflight of existing required contracts.
- Updates to SR, Early Sat, Targeted and Commnet contract reputation rewards. by @ppboyle in #2036
- Set Distance SR payload to a fixed amount and halve the per-level downrange increase by @siimav in #2032
- Fix Mars/Venus orbiter contracts confidence by @FioraAeterna in #2049
Leaders
- Fix Sarabhal typo so now extra confidence is correctly generated
- Rebalance RP-1 contractors and subcontractors by @NovemberOrWhatever in #2030
- Leader typo fixes by @NovemberOrWhatever in #2034
Funds
- Unlock Credit is now global, rather than per tech node
- Fix multiple issues with Unlock Credit when attempt to purchase locked parts and configs
- Clarify UI when unlocking configs as part of the Build Vessel UI
- Tooling support for Modular Nose Cone
- Clarify wording of Reputation / Subsidy tooltip
- Increase the effect of reputation on subsidy, lowering the rep required for maximum possible subsidy
- Fix WarpToFundTarget with high incomes by @FioraAeterna in #2064
Other Changes
- Fix incompatibility with Editor Extensions Redux
- Don't show engine config upgrades in the tech tree for engines that don't exist as parts
- Add Newspaper articles for Lunar Orbit and Crewed Orbit
- Switch papers to tabs and make them easier to read by @NovemberOrWhatever in #2065
- Fix Mass Spec experiments not starting as completed for landed/splashed/flying-low on Earth
- Added simplified Chinese Localization by @mbnull in #2001
- Configure Soviet/Russian Hall Effect thrusters by @Capkirk123 in #2063
- Moved Procedural Probe Core (ROTanks version) to start
- Fix UI bug where it looked like you could roll out vessels to pads undergoing reconditioning
- Lower default reputation loss on naut death (please manually update your RP-1 difficulty settings for existing games, the defaults is now 50 rep rather than 500)
- HasCompleted vessel parameter and RP1ContractTracker by @ryanc55 in #2021
New Contributors
- @mbnull made their first contribution in #2001
- @FioraAeterna made their first contribution in #2049
Full Changelog: v2.2.0.0...v2.3.0.0
v2.2.0.0
Crew Changes
- Start with no nauts
- Naut hiring cost decreased to 5k
- X-Planes program funding increased
- Applicants can be assigned in the VAB for sim purposes
Contract Changes
- Rework the altitude SR contracts by @siimav in #2000
- Adjust Distance SR tuning by @ppboyle in #2018
- First Orbital Recovery contract and Advanced Bio contracts require surface rather than orbital velocity. Adv Bio velocity requirements decreased slightly to compensate
- Fixed First Commercial Satellite not being a required contract for Targeted Satellites
- Remove rep penalty for canceling contracts
- Fix Animal test flights (CC has problems with multiple animal names)
Other Changes
- Fixed leader retirement / earliest-removal times being shown wrong when not in show-deadlines-as-dates mode
- Add missing Turpentine to LC resources
- The player's flag is used instead of the RP-1 badge in the Programs column in the Admin building
- Fix leader bonuses not applying to research estimates (for techs queued but not currently being researched)
- New LC window can now be repositioned
- Rename program speeds for clarity
- Don't double-count parent nodes when totaling up Unlock Credit for display
- Lower first-level Astronaut Complex maintenance
Full Changelog: v2.1.0.0...v2.2.0.0