Releases: KSP-RO/RP-1
Releases · KSP-RO/RP-1
v2.1.0 for KSP 1.12.x
What's Changed
- Added Russian translation by @Tagir-1 in #1972
- Update ROEE configs by @Capkirk123 in #1985
- Configs for RD220/221, RD270, staged combustion by @Capkirk123 in #1987
- Fix X-Planes Mach 2 Supersonic contract to only require 1 completion of the optional supersonic contract by @pap1723
- Continued addition of program source and optional/required information to contracts
- Fix some engine configs that should have been put in the FRSC line and were not, or had wrong costs
- Add an option to rename the Newspaper name (accessible via the RP-1 UI on the Settings tab)
- For clarity, rename Unlock Subsidy to Unlock Credit
- New launch complexes will no longer have initial pads with identical names as their parent LCs
- Fix missing description for Milton Rosen
- Fix Warp To Funds ending 1 fund short
Full Changelog: v2.0.2.0...v2.1.0.0
v2.0.2 for KSP 1.12.x
What's Changed
- Finally fix ROTanks-based procedural probe core not having avionics on load to flight
- Show popup on beginning LC renovation stating all engineers will move to unassigned and will need to be reassigned on renovation completing
- Fix typo in integration time formula that led to heavy/expensive rockets (i.e. Saturn I / Proton class) taking longer than planned
- Fix issue where some parts attached to pad infrastructure / launch clamps were not properly ignored for LC size/mass checks
- Remove starting TestFlight data from WAC Corporal engine and A-4 engine
- Fix Newspaper header and articles to properly show date
- Begin to list source program(s) and contract type in contract description
- Fix ResearchRateModifier not working, wherein leaders that stated they would modify research speed for a type of research (planes, hydrolox, solids, etc.) would not actually have that effect
- Fix Aerobee engine being hidden after purchase when Show Experimental Parts is turned off
Full Changelog: v2.0.1.0...v2.0.2.0
v1.13.2.2 for KSP 1.12.x - Legacy RP-1 bugfix
What's Changed
- Fix ROTanks-based procedural probe core not having avionics on load to flight
Full Changelog: v1.13.2.1...v1.13.2.2
v2.0.1 HOTFIX for KSP 1.12.x
What's Changed
- Fix an issue where Renovating (as opposed to Modifying) the Hangar would make RP-1 think it had become a Pad-type LC, preventing further planes from being built
- Deprecate remaining early avionics units (1m guidance ring, WAC and Aerobee cores)
- Fix typo in contract group name
Full Changelog: v2.0.0.0...v2.0.1.0
v2.0.0 - Programs and Launch Complexes Update
Notes
- This update is entirely incompatible with existing saves; it is SAVE-BREAKING. To prevent accidental save-breaking, it is not offered as an upgrade in CKAN. In order to upgrade to it, either create a new Express install, or uninstall the Express Install and then reinstall it. When given the choice make sure to select the regular RP-1 option, not Legacy RP-1.
Overview
- Programs is a new way of playing RP-1, where contracts are grouped into overarching Programs. Use the Administration Building to select your starting Program(s) and go from there. You will only have access to the contracts appropriate to your current Program(s), and those contracts will only reward rep (and sometimes Confidence, a new currency). Income comes from your programs' budgets, though you also get a large subsidy (towards salary and other maintenance costs). This subsidy increases year-over-year until the mid-60s, and varies based on your current reputation.
- The existing VAB/SPH build queues are replaced with Launch Complexes. The player can have any number of launch complexes, and LCs have size, mass and resource limits. The Hangar is a special case of LC.
- You can now appoint (and fire) certain historic Leaders. These leaders offer bonuses and penalties, and new slots unlock as you advance in your career.
- For a longer overview, see https://github.com/KSP-RO/RP-1/wiki/Launch-Complexes-and-Programs-Conversion-Guide
Crew
- Training now increases retirement time
- Tweak retirement extension rules
- Trainings build on each other now, so training for X-15 makes Mercury training faster (due to training for suborbital flight) etc.
- Training completions now shown in the KCT UI and can be warped to using KCT warpto
- When a tech needed for ongoing training is canceled, the associated training is canceled
- Crew deaths cost much more reputation
Science
- Add additional ROSolar tech levels to the tree
- Recovery to the VAB is now available at Advanced Capsules Materials Science
- Remove node cost limit gating as an RnD upgrade mechanic
- Tech tree overhaul, including splitting staged combustion research line into two separate lines, Oxidizer-rich and Fuel-rich
- Tweak costs of early nodes #1870
- Add tech progression to fairings
- Biological Sample moved to Early Tracking Systems
- Change all landed/splashed and flying-low science to be fully completed at game start instead of having 0 value
- Queued/researching nodes can be canceled from the RnD screen
Other Changes
- Rename mod folder from RP-0 to RP-1
- Remove first Mission Control upgrade
- KSP stock Engineer's Report is now accurate for RP-1 (and needed for the Launch Complex mechanics)
- Add support for many new fuel resources (different kerosene types, subcooled propellants etc)
- Remove many deprecated parts
- Fix blue highlighting on experimental parts (thanks talchas!)
- Rework all contracts with a long duration to not get reset on switching vessels
- Add support for many new or reworked engine configs introduced with RO v16
- Remove most prefab heatshield parts in favor of the procedural ROHeatshields part
- Add preview of contract parameters to Mission Control "All" tab
- Replace many science parts with models from BDB
- Begin adding support for localization
- Fix a longstanding bug with Principia and air launches not setting vessel situation correctly (and preventing correct naut flight logging)
- Fix previous debris not being cleared from pad during launch
- Display actual name of facility when upgrading a building
- Sort contracts in the contracts app so that real contracts show before records contracts
- Rework altitude and speed records
- Ignore ground support equipment/clamps (and anything attached to them) for vessel mass and size checks
Full Changelog: v1.13.0.0...v2.0.0.0
v1.13.2.1 for KSP 1.12.x - last Legacy RP-1 release
Notes
- This is the last (barring hotfixes) legacy RP-1 release. Please change over to the current v2.x line of RP-1, featuring Programs and Launch Complexes. You will need to uninstall the RP-1 Express Install and reinstall (or create a new KSP and RP-1 install) to do so, since saves are completely incompatible.
What's Changed
- Prevent proc avi from processing OnPartVolumeChanged events outside the Editor scene - fix broken avionics in flight
v1.13.2 for KSP 1.12
What's Changed
- Fix proc avionics starting ElectricCharge amount being broken after Realism Overhaul refactored tank patching
- Fix utilization and part volume of Proc Avionics for the Procedural Parts-based part to work around changes in recent PP releases
Full Changelog: v1.13.1.0...v1.13.2.0
v1.13.1 for KSP 1.12
What's Changed
- Default oxygen gas tanks to unlock in tech crewsurvivability. Fix missing oxygen tanks. #1967
Full Changelog: v1.13.0.0...v1.13.1.0
v1.13.0 for KSP 1.12
Notes
- This will be the last series of releases for Legacy RP-1, prior to the release of the Programs and Launch Complexes rework.
What's Changed
- Update to use new RODeprecated logic in RealismOverhaul by @arrowmaster in #1924
- Fix calculator link in Sun Sync Satellite contract by @marsh1832 in #1929
- Fixed link to recommended mod page by @SalOne22 in #1931
- XLR35-RM-1 subconfig price reduction by @VeselyiKot in #1927
- Add oxygen gas to HP tanks for the new RCS configs by @TwistedGiraffe in #1939
- Configure v2 stock lights by @lpgagnon in #1938
- Add PumpReignition ECM to all Agena configs after XLR81-BA-7 by @arrowmaster in #1943
- Add configs for R-9 engines by @Capkirk123 in #1933
- Improve Jet Trainer: Add ballast and adjust gear so the plane is less likely to tip over if launched with one crew, and cant airbrakes so FAR doesn't get confused about which way they deploy
New Contributors
- @SalOne22 made their first contribution in #1931
- @VeselyiKot made their first contribution in #1927
Full Changelog: v1.12.19.0...v1.13.0.0
v1.12.19 for KSP 1.12
What's Changed
- Add reference to online orbit calculator to Sun Sync Satellite contract by @marsh1832 in #1908
- Remove 'Uncrewed' from Lunar Impactor contract name by @marsh1832 in #1907
- Migrate basic RP-0 configs for US2 by @Capkirk123 in #1904
- Rename SNTPPFE config to avoid name conflict by @Capkirk123 in #1917
- Add configs for new Kerbal Atomics parts by @Capkirk123 in #1911
- Configure ROEE ATCRE by @Capkirk123 in #1916
- Add support for new Agena SPS configs by @Capkirk123 in #1921
- Fix a GameEvents leak by @siimav
- Add 'Downtime post mission' difficulty setting by @siimav
Full Changelog: v1.12.18.0...v1.12.19.0