Releases: KSP-RO/RSSVE
Releases · KSP-RO/RSSVE
[1.12] RSSVE 2.2.1
What's Changed
- Update configs for scatterer 0.08x using RSS-Reborn configs by @Capkirk123 in #35
Full Changelog: v2.2.0...v2.2.1
[1.12] RSSVE 2.2.0
What's Changed
- Fix gas giants, improve Titan by @Capkirk123, @thething252 in #34
- Lower Earth cloud shadow factor to 1 by @siimav
- Remove all the unnecessary .half files by @siimav
Full Changelog: 2.1.6...v2.2.0
[1.12] RSSVE 2.1.6
What's Changed
- Don't save settings outside game folder by @HebaruSan in #24
- Increase ocean mesh quality to reduce coastline jittering by @siimav in #28
Full Changelog: 2.1.5...2.1.6
[1.12] RSSVE 2.1.5
- Support KSP 1.12.
[1.10] RSSVE 2.1.4
- update version file for CKAN integration (thanks to @HebaruSan)
- reimplement DistantObjectEnhancement planet colors for most RSS bodies
[1.10] RSSVE v2.1.3
- fine tune the cloud shadowing and reduce strength quite much
- adapt the TUFX config (recommended for usage in tracking or in flight around Earth for cinematic coloring)
[1.10] RSSVE v2.1.1
- added custom TUFX profile "RSSVE_ACES" (dramatically increases coloring and contrast, select via the ingame menu, preferably for on-orbit visuals; adapt brightness to your liking)
- added stronger cloud shadows for depth effect from Orbit
- increased city texture visibility and changed texture for better outline
- updated to newest scatterer 0.077+ (compatibility with older scatterer and 1.8 should be still provided - though newer verions gain from performance increases)
- visibility improvements and haze reduction for low atmospheric altitude and low earth orbit
- includes a fast PQS transition from atmospheric flight to scaled space at 140km until transition issues are resolved
- correctly flips the cloud orientation so it matches real life directions
Scatterer Preferences
- you can manually adjust the scatterer presets introduced with 0.077+
- in Space Center view, select the scatterer menu (blue planet icon)
- choose between integrated and very high
- personally recommend to use the old MSAA renderer, since the new one doesn't provide proper Antialiasing
- restart
(the RSSVE config will provide its own settings soon, disabling most of the features you will not be using in RSS and thus saving on some frames)
[1.10+] RSSVE v2.1.1
- added custom TUFX profile "RSSVE_ACES" (dramatically increases coloring and contrast, select via the ingame menu, preferably for on-orbit visuals; adapt brightness to your liking)
- added stronger cloud shadows for depth effect from Orbit
- increased city texture visibility and changed texture for better outline
- updated to newest scatterer 0.077+ (compatibility with older scatterer and 1.8 should be still provided - though newer verions gain from performance increases)
- visibility improvements and haze reduction for low atmospheric altitude and low earth orbit
Scatterer Preferences
- you can manually adjust the scatterer presets introduced with 0.077+
- in Space Center view, select the scatterer menu (blue planet icon)
- choose between integrated and very high
- personally recommend to use the old MSAA renderer, since the new one doesn't provide proper Antialiasing
- restart
(the RSSVE config will provide its own settings soon, disabling most of the features you will not be using in RSS and thus saving on some frames)
RSSVE 1.9+
- remove clip planes for unified setup under DX11 and latest scatterer
- recompile for 1.9+ (not compatible with 1.8 and below)
RSSVE - 1.8.1-RC1
- adapted the warning popup for 1.8.1 to not show anymore when correct versions are met