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Fixed some compatibility issues #286

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26 changes: 25 additions & 1 deletion GameData/RealSolarSystem/RSSKopernicus/NavballSwitchAltitude.cfg
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
// Compute default surface/orbital navball switching heights.
@Kopernicus:AFTER[RealSolarSystem]
{
@Body:HAS[@Atmosphere]
@Body:HAS[@Atmosphere:HAS[#maxAltitude]]
{
// For atmospheric bodies, set to 80% the height of the atmosphere.
@Properties:HAS[~navballSwitchRadiusMult,~navballSwitchRadiusMultLow]
Expand All @@ -13,6 +13,30 @@
@navballSwitchRadiusMultLow *= 0.95
}
}
@Body:HAS[@Atmosphere:HAS[#altitude]]
{
// For atmospheric bodies, set to 80% the height of the atmosphere.
@Properties:HAS[~navballSwitchRadiusMult,~navballSwitchRadiusMultLow]
{
navballSwitchRadiusMult = #$../Atmosphere/altitude$
@navballSwitchRadiusMult *= 0.8
@navballSwitchRadiusMult /= #$radius$
navballSwitchRadiusMultLow = #$navballSwitchRadiusMult$
@navballSwitchRadiusMultLow *= 0.95
}
}
@Body:HAS[@Atmosphere:HAS[#atmosphereDepth]]
{
// For atmospheric bodies, set to 80% the height of the atmosphere.
@Properties:HAS[~navballSwitchRadiusMult,~navballSwitchRadiusMultLow]
{
navballSwitchRadiusMult = #$../Atmosphere/atmosphereDepth$
@navballSwitchRadiusMult *= 0.8
@navballSwitchRadiusMult /= #$radius$
navballSwitchRadiusMultLow = #$navballSwitchRadiusMult$
@navballSwitchRadiusMultLow *= 0.95
}
}
@Body:HAS[!Atmosphere]
{
// Clamp minimum switch height of non-atmospheric bodies to 1 km.
Expand Down
18 changes: 17 additions & 1 deletion GameData/RealSolarSystem/RSSKopernicusSettings.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -38,5 +38,21 @@
// We do not set the periods because nothing good can come out of
// inconsistent orbital elements.

!Body,* {}
!Body[Sun] {}
!Body[Kerbin] {}
!Body[Moho] {}
!Body[Duna] {}
!Body[Eve] {}
!Body[Ike] {}
!Body[Gilly] {}
!Body[Mun] {}
!Body[Minmus] {}
!Body[Jool] {}
!Body[Eeloo] {}
!Body[Laythe] {}
!Body[Vall] {}
!Body[Tylo] {}
!Body[Bop] {}
!Body[Pol] {}
!Body[Dres] {}
}