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TestFlightFailure_ResourceLeak.cs
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TestFlightFailure_ResourceLeak.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using TestFlightAPI;
namespace TestFlight
{
public class TestFlightFailure_ResourceLeak : TestFlightFailureBase
{
[KSPField]
public string resourceToLeak = "random";
[KSPField]
public string initialAmount = "10";
[KSPField]
public string perSecondAmount = "0.1";
[KSPField]
public bool calculatePerTick = false;
[KSPField(isPersistant = true)]
public bool isLeaking = false;
private List<ResourceLeak> leaks;
private float _initialAmount, _perSecondAmount;
public class ResourceLeak : IConfigNode
{
public int id = 0;
public double amount;
public double initialAmount;
public void Load(ConfigNode node)
{
id = int.Parse(node.GetValue("id"));
amount = double.Parse(node.GetValue("amount"));
initialAmount = 0d; // if we're loading, the initial leak has occurred.
}
public void Save(ConfigNode node)
{
node.AddValue("id", id);
node.AddValue("amount", amount.ToString("G17"));
}
public ResourceLeak(int newId, double newAmount, double newInit)
{
id = newId;
amount = newAmount;
initialAmount = newInit;
}
public ResourceLeak(ConfigNode node)
{
Load(node);
}
}
public override void OnStart(StartState state)
{
base.OnStart(state);
if (Failed)
DoFailure();
}
/// <summary>
/// Triggers the failure controlled by the failure module
/// </summary>
public override void DoFailure()
{
base.DoFailure();
if (resourceToLeak.ToLower() == "all")
{
foreach (PartResource r in this.part.Resources)
{
int resId = r.info.id;
ParseResourceValues(resId);
leaks.Add(new ResourceLeak(resId, _perSecondAmount, _initialAmount));
}
}
else
{
int resId = 0;
bool found = false;
if (resourceToLeak.ToLower() == "random")
{
if (part.Resources.Count > 0)
{
List<PartResource> allResources = this.part.Resources.ToList();
int randomResource = TestFlightUtil.GetCore(this.part, Configuration).RandomGenerator.Next(0, allResources.Count());
resId = allResources[randomResource].info.id;
found = true;
}
}
else
{
List<PartResource> resources = this.part.Resources.ToList().Where(n => n.resourceName == resourceToLeak).ToList();
if (resources != null && resources.Count > 0)
{
resId = resources[0].info.id;
found = true;
}
}
if (found)
{
ParseResourceValues(resId);
leaks.Add(new ResourceLeak(resId, _perSecondAmount, _initialAmount));
}
}
if (leaks.Count > 0 && !isLeaking)
{
isLeaking = true;
foreach (ResourceLeak leak in leaks)
this.part.RequestResource(leak.id, leak.initialAmount, ResourceFlowMode.NO_FLOW);
}
}
public void FixedUpdate()
{
if(HighLogic.LoadedSceneIsFlight && isLeaking)
{
ResourceLeak leak;
for(int i = leaks.Count - 1; i >= 0; --i)
{
leak = leaks[i];
if (calculatePerTick)
{
leak.amount = ParseValue(perSecondAmount, leak.id);
}
this.part.RequestResource(leak.id, _perSecondAmount * TimeWarp.fixedDeltaTime, ResourceFlowMode.NO_FLOW);
}
}
}
public override float DoRepair()
{
base.DoRepair();
isLeaking = false;
return 0;
}
private float ParseValue(string rawValue, int leakingResourceID)
{
float parsedValue = 0f;
int index = rawValue.IndexOf("%");
string trimmedValue = "";
double calculateFromAmount = 0;
rawValue = rawValue.ToLowerInvariant();
if (index > 0)
{
if (rawValue.EndsWith("%t"))
{
trimmedValue = rawValue.Substring(0, index);
if (!float.TryParse(trimmedValue, System.Globalization.NumberStyles.Any, System.Globalization.CultureInfo.CreateSpecificCulture("en-US"), out parsedValue))
parsedValue = 0f;
// Calculate the % value based on the total capacity of the tank
calculateFromAmount = this.part.Resources.Get(leakingResourceID).maxAmount;
Log(String.Format("Calculating leak amount from maxAmount: {0:F2}", calculateFromAmount));
}
else if (rawValue.EndsWith("%c"))
{
trimmedValue = rawValue.Substring(0, index);
if (!float.TryParse(trimmedValue, System.Globalization.NumberStyles.Any, System.Globalization.CultureInfo.CreateSpecificCulture("en-US"), out parsedValue))
parsedValue = 0f;
// Calculate the % value based on the current resource level of the tank
calculateFromAmount = this.part.Resources.Get(leakingResourceID).amount;
Log(String.Format("Calculating leak amount from current amount: {0:F2}", calculateFromAmount));
}
Log(String.Format("Base value was parsed as: {0:F2}", parsedValue));
parsedValue = parsedValue * (float)calculateFromAmount;
Log(String.Format("Calculated leak: {0:F2}", parsedValue));
}
else
{
if (!float.TryParse(rawValue, out parsedValue))
parsedValue = 0f;
}
return parsedValue;
}
private void ParseResourceValues(int resID)
{
_initialAmount = ParseValue(initialAmount, resID);
_perSecondAmount = ParseValue(perSecondAmount, resID);
}
public override void OnLoad(ConfigNode node)
{
if (node.HasNode("LEAK"))
{
leaks.Clear();
foreach (ConfigNode n in node.GetNodes("LEAK"))
leaks.Add(new ResourceLeak(n));
}
}
public override void OnSave(ConfigNode node)
{
if (leaks.Count > 0)
{
foreach (ResourceLeak leak in leaks)
{
ConfigNode n = node.AddNode("LEAK");
leak.Save(n);
}
}
}
public override void OnAwake()
{
leaks = new List<ResourceLeak>();
}
}
}