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Releases: KSPModdingLibs/KSPCommunityFixes

1.25.3

24 Mar 19:08
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Required and must be downloaded separately :

Installation

  • Go to the GitHub release page and download the file named KSPCommunityFixes_x.x.x.zip
  • Open the downloaded *.zip archive
  • Open the GameData folder of your KSP installation
  • Delete any existing KSPCommunityFixes folder in your GameData folder
  • Copy the KSPCommunityFixes folder found in the archive into your GameData folder

New since 1.25.0

  • Fixed issue #128 : Fairing Expansion disable not retained after revert to hangar from launch
  • Fixed issue #125 : Altimeter position was accounting for the AppLauncher width when using the settings slider, but didn't anymore after a scene reload, resulting in a slightly offset position.
  • Fixed issue #96 : the AutoStrutDrift patch now correctly ignore autostruts originating from a servo part.
  • CorrectDragForFlags : fixed flags in landscape mode using the same drag cube as for portrait mode.

New since 1.24.6

  • New KSP bugfix patch : CorrectDragForFlags, fix the "panel" variants of the flag parts using a single drag cube, causing excessive drag for the smaller options.
  • Fixed issue #124 : avoid disabling the KSP-Recall "refunding" hack when the user has disabled the KSPCF "RefundingOnRecovery" patch, thus making our friend Lisias happy again.

1.25.2

23 Mar 18:14
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Required and must be downloaded separately :

Installation

  • Go to the GitHub release page and download the file named KSPCommunityFixes_x.x.x.zip
  • Open the downloaded *.zip archive
  • Open the GameData folder of your KSP installation
  • Delete any existing KSPCommunityFixes folder in your GameData folder
  • Copy the KSPCommunityFixes folder found in the archive into your GameData folder

New since 1.25.0

  • Fixed issue #96 : the AutoStrutDrift patch now correctly ignore autostruts originating from a servo part.
  • CorrectDragForFlags : fixed flags in landscape mode using the same drag cube as for portrait mode.

New since 1.24.6

  • New KSP bugfix patch : CorrectDragForFlags, fix the "panel" variants of the flag parts using a single drag cube, causing excessive drag for the smaller options.
  • Fixed issue #124 : avoid disabling the KSP-Recall "refunding" hack when the user has disabled the KSPCF "RefundingOnRecovery" patch, thus making our friend Lisias happy again.

1.25.1

23 Mar 13:03
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Required and must be downloaded separately :

Installation

  • Go to the GitHub release page and download the file named KSPCommunityFixes_x.x.x.zip
  • Open the downloaded *.zip archive
  • Open the GameData folder of your KSP installation
  • Delete any existing KSPCommunityFixes folder in your GameData folder
  • Copy the KSPCommunityFixes folder found in the archive into your GameData folder

New since 1.25.0

  • CorrectDragForFlags : fixed flags in landscape mode using the same drag cube as for portrait mode.

New since 1.24.6

  • New KSP bugfix patch : CorrectDragForFlags, fix the "panel" variants of the flag parts using a single drag cube, causing excessive drag for the smaller options.
  • Fixed issue #124 : avoid disabling the KSP-Recall "refunding" hack when the user has disabled the KSPCF "RefundingOnRecovery" patch, thus making our friend Lisias happy again.

1.25.0

22 Mar 22:15
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Required and must be downloaded separately :

Installation

  • Go to the GitHub release page and download the file named KSPCommunityFixes_x.x.x.zip
  • Open the downloaded *.zip archive
  • Open the GameData folder of your KSP installation
  • Delete any existing KSPCommunityFixes folder in your GameData folder
  • Copy the KSPCommunityFixes folder found in the archive into your GameData folder

New since 1.24.6

  • New KSP bugfix patch : CorrectDragForFlags, fix the "panel" variants of the flag parts using a single drag cube, causing excessive drag for the smaller options.
  • Fixed issue #124 : avoid disabling the KSP-Recall "refunding" hack when the user has disabled the KSPCF "RefundingOnRecovery" patch, thus making our friend Lisias happy again.

1.24.6

05 Feb 12:35
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Required and must be downloaded separately :

Installation

  • Go to the GitHub release page and download the file named KSPCommunityFixes_x.x.x.zip
  • Open the downloaded *.zip archive
  • Open the GameData folder of your KSP installation
  • Delete any existing KSPCommunityFixes folder in your GameData folder
  • Copy the KSPCommunityFixes folder found in the archive into your GameData folder

New since 1.24.0

  • Fixed issue #121 : MapSOCorrectWrapping patch cause the Mohole to disappear
  • Fixed issue #113 : FastLoader patch now requires KSP version >= 1.12.3 due to PartLoader implementation differences in previous 1.12 patch versions
  • Fixed issue #117 : FastLoader getting stuck on duplicated audio asset
  • Fixed issue #115 : PNG texture cache isn't always invalidated when a PNG texture is modified
  • Fixed issue #114 : Drag cubes are incorrectly calculated on modules using IMultipleDragCube.AssumeDragCubePosition() due to FastLoader patch not skipping a frame to let the part animation(s) plays
  • Fixed issue #112 : Cannot dismiss or disable FastLoader opt-in popup on KSP < 1.12.0

New since 1.23.0

  • Updated for KSP 1.12.5
  • New KSP bugfix patch : ChutePhantomSymmetry, fix parachutes in symmetry keeping their spread angle after decoupling.
  • New performance patch : ContractProgressEnumCache (thanks to @abrenneke)
  • New performance patch : FastLoader,Complete rewrite of the KSP asset/part loader : prevent GPU framerate limits from affecting loading speed, implement multithreaded asset loading (20% to 40% speedup depending on CPU & storage specs), provides an opt-in mechanism for caching PNG textures in the DXT5 format.
  • The FastLoader patch also include a fix for issue #69, KSP bug causing loading hangs when an invalid *.png file is being loaded.
  • TextureLoaderOptimizations : the patch has been depreciated, equivalent functionality has been integrated in the more general FastLoader patch.
  • ConfigNodePerf : Fixed the Game.Updated() patch not being applied due to an AmbiguousMatchException when finding the target method.
  • StockAlarmCustomFormatterDate : issue was fixed in stock so the patch doesn't apply to KSP 1.12.4+
  • RoboticsDrift : the patch now only apply to KSP 1.12+, as prior KSP versions have minor differences in the robotics code ultimately causing various bugs when the patch is applied, see issue #72.

1.24.5

28 Jan 08:37
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Required and must be downloaded separately :

Installation

  • Go to the GitHub release page and download the file named KSPCommunityFixes_x.x.x.zip
  • Open the downloaded *.zip archive
  • Open the GameData folder of your KSP installation
  • Delete any existing KSPCommunityFixes folder in your GameData folder
  • Copy the KSPCommunityFixes folder found in the archive into your GameData folder

New since 1.24.0

  • Fixed issue #113 : FastLoader patch now requires KSP version >= 1.12.3 due to PartLoader implementation differences in previous 1.12 patch versions
  • Fixed issue #117 : FastLoader getting stuck on duplicated audio asset
  • Fixed issue #115 : PNG texture cache isn't always invalidated when a PNG texture is modified
  • Fixed issue #114 : Drag cubes are incorrectly calculated on modules using IMultipleDragCube.AssumeDragCubePosition() due to FastLoader patch not skipping a frame to let the part animation(s) plays
  • Fixed issue #112 : Cannot dismiss or disable FastLoader opt-in popup on KSP < 1.12.0

New since 1.23.0

  • Updated for KSP 1.12.5
  • New KSP bugfix patch : ChutePhantomSymmetry, fix parachutes in symmetry keeping their spread angle after decoupling.
  • New performance patch : ContractProgressEnumCache (thanks to @abrenneke)
  • New performance patch : FastLoader,Complete rewrite of the KSP asset/part loader : prevent GPU framerate limits from affecting loading speed, implement multithreaded asset loading (20% to 40% speedup depending on CPU & storage specs), provides an opt-in mechanism for caching PNG textures in the DXT5 format.
  • The FastLoader patch also include a fix for issue #69, KSP bug causing loading hangs when an invalid *.png file is being loaded.
  • TextureLoaderOptimizations : the patch has been depreciated, equivalent functionality has been integrated in the more general FastLoader patch.
  • ConfigNodePerf : Fixed the Game.Updated() patch not being applied due to an AmbiguousMatchException when finding the target method.
  • StockAlarmCustomFormatterDate : issue was fixed in stock so the patch doesn't apply to KSP 1.12.4+
  • RoboticsDrift : the patch now only apply to KSP 1.12+, as prior KSP versions have minor differences in the robotics code ultimately causing various bugs when the patch is applied, see issue #72.

1.24.4

28 Jan 08:13
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Required and must be downloaded separately :

Installation

  • Go to the GitHub release page and download the file named KSPCommunityFixes_x.x.x.zip
  • Open the downloaded *.zip archive
  • Open the GameData folder of your KSP installation
  • Delete any existing KSPCommunityFixes folder in your GameData folder
  • Copy the KSPCommunityFixes folder found in the archive into your GameData folder

New since 1.24.0

  • Fixed issue #117 : FastLoader getting stuck on duplicated audio asset
  • Fixed issue #115 : PNG texture cache isn't always invalidated when a PNG texture is modified
  • Fixed issue #114 : Drag cubes are incorrectly calculated on modules using IMultipleDragCube.AssumeDragCubePosition() due to FastLoader patch not skipping a frame to let the part animation(s) plays
  • Fixed issue #112 : Cannot dismiss or disable FastLoader opt-in popup on KSP < 1.12.0

New since 1.23.0

  • Updated for KSP 1.12.5
  • New KSP bugfix patch : ChutePhantomSymmetry, fix parachutes in symmetry keeping their spread angle after decoupling.
  • New performance patch : ContractProgressEnumCache (thanks to @abrenneke)
  • New performance patch : FastLoader,Complete rewrite of the KSP asset/part loader : prevent GPU framerate limits from affecting loading speed, implement multithreaded asset loading (20% to 40% speedup depending on CPU & storage specs), provides an opt-in mechanism for caching PNG textures in the DXT5 format.
  • The FastLoader patch also include a fix for issue #69, KSP bug causing loading hangs when an invalid *.png file is being loaded.
  • TextureLoaderOptimizations : the patch has been depreciated, equivalent functionality has been integrated in the more general FastLoader patch.
  • ConfigNodePerf : Fixed the Game.Updated() patch not being applied due to an AmbiguousMatchException when finding the target method.
  • StockAlarmCustomFormatterDate : issue was fixed in stock so the patch doesn't apply to KSP 1.12.4+
  • RoboticsDrift : the patch now only apply to KSP 1.12+, as prior KSP versions have minor differences in the robotics code ultimately causing various bugs when the patch is applied, see issue #72.

1.24.3

24 Jan 19:24
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Required and must be downloaded separately :

Installation

  • Go to the GitHub release page and download the file named KSPCommunityFixes_x.x.x.zip
  • Open the downloaded *.zip archive
  • Open the GameData folder of your KSP installation
  • Delete any existing KSPCommunityFixes folder in your GameData folder
  • Copy the KSPCommunityFixes folder found in the archive into your GameData folder

New since 1.24.0

  • Fixed issue #115 : PNG texture cache isn't always invalidated when a PNG texture is modified
  • Fixed issue #114 : Drag cubes are incorrectly calculated on modules using IMultipleDragCube.AssumeDragCubePosition() due to FastLoader patch not skipping a frame to let the part animation(s) plays
  • Fixed issue #112 : Cannot dismiss or disable FastLoader opt-in popup on KSP < 1.12.0

New since 1.23.0

  • Updated for KSP 1.12.5
  • New KSP bugfix patch : ChutePhantomSymmetry, fix parachutes in symmetry keeping their spread angle after decoupling.
  • New performance patch : ContractProgressEnumCache (thanks to @abrenneke)
  • New performance patch : FastLoader,Complete rewrite of the KSP asset/part loader : prevent GPU framerate limits from affecting loading speed, implement multithreaded asset loading (20% to 40% speedup depending on CPU & storage specs), provides an opt-in mechanism for caching PNG textures in the DXT5 format.
  • The FastLoader patch also include a fix for issue #69, KSP bug causing loading hangs when an invalid *.png file is being loaded.
  • TextureLoaderOptimizations : the patch has been depreciated, equivalent functionality has been integrated in the more general FastLoader patch.
  • ConfigNodePerf : Fixed the Game.Updated() patch not being applied due to an AmbiguousMatchException when finding the target method.
  • StockAlarmCustomFormatterDate : issue was fixed in stock so the patch doesn't apply to KSP 1.12.4+
  • RoboticsDrift : the patch now only apply to KSP 1.12+, as prior KSP versions have minor differences in the robotics code ultimately causing various bugs when the patch is applied, see issue #72.

1.24.2

23 Jan 12:54
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Required and must be downloaded separately :

Installation

  • Go to the GitHub release page and download the file named KSPCommunityFixes_x.x.x.zip
  • Open the downloaded *.zip archive
  • Open the GameData folder of your KSP installation
  • Delete any existing KSPCommunityFixes folder in your GameData folder
  • Copy the KSPCommunityFixes folder found in the archive into your GameData folder

New since 1.24.0

  • Fixed issue #114 : Drag cubes are incorrectly calculated on modules using IMultipleDragCube.AssumeDragCubePosition() due to FastLoader patch not skipping a frame to let the part animation(s) plays
  • Fixed issue #112 : Cannot dismiss or disable FastLoader opt-in popup on KSP < 1.12.0

New since 1.23.0

  • Updated for KSP 1.12.5
  • New KSP bugfix patch : ChutePhantomSymmetry, fix parachutes in symmetry keeping their spread angle after decoupling.
  • New performance patch : ContractProgressEnumCache (thanks to @abrenneke)
  • New performance patch : FastLoader,Complete rewrite of the KSP asset/part loader : prevent GPU framerate limits from affecting loading speed, implement multithreaded asset loading (20% to 40% speedup depending on CPU & storage specs), provides an opt-in mechanism for caching PNG textures in the DXT5 format.
  • The FastLoader patch also include a fix for issue #69, KSP bug causing loading hangs when an invalid *.png file is being loaded.
  • TextureLoaderOptimizations : the patch has been depreciated, equivalent functionality has been integrated in the more general FastLoader patch.
  • ConfigNodePerf : Fixed the Game.Updated() patch not being applied due to an AmbiguousMatchException when finding the target method.
  • StockAlarmCustomFormatterDate : issue was fixed in stock so the patch doesn't apply to KSP 1.12.4+
  • RoboticsDrift : the patch now only apply to KSP 1.12+, as prior KSP versions have minor differences in the robotics code ultimately causing various bugs when the patch is applied, see issue #72.

1.24.1

19 Jan 12:53
Compare
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Required and must be downloaded separately :

Installation

  • Go to the GitHub release page and download the file named KSPCommunityFixes_x.x.x.zip
  • Open the downloaded *.zip archive
  • Open the GameData folder of your KSP installation
  • Delete any existing KSPCommunityFixes folder in your GameData folder
  • Copy the KSPCommunityFixes folder found in the archive into your GameData folder

New since 1.23.0

  • Updated for KSP 1.12.5
  • New KSP bugfix patch : ChutePhantomSymmetry, fix parachutes in symmetry keeping their spread angle after decoupling.
  • New performance patch : ContractProgressEnumCache (thanks to @abrenneke)
  • New performance patch : FastLoader,Complete rewrite of the KSP asset/part loader : prevent GPU framerate limits from affecting loading speed, implement multithreaded asset loading (20% to 40% speedup depending on CPU & storage specs), provides an opt-in mechanism for caching PNG textures in the DXT5 format.
  • The FastLoader patch also include a fix for issue #69, KSP bug causing loading hangs when an invalid *.png file is being loaded.
  • TextureLoaderOptimizations : the patch has been depreciated, equivalent functionality has been integrated in the more general FastLoader patch.
  • ConfigNodePerf : Fixed the Game.Updated() patch not being applied due to an AmbiguousMatchException when finding the target method.
  • StockAlarmCustomFormatterDate : issue was fixed in stock so the patch doesn't apply to KSP 1.12.4+
  • RoboticsDrift : the patch now only apply to KSP 1.12+, as prior KSP versions have minor differences in the robotics code ultimately causing various bugs when the patch is applied, see issue #72.