-
Notifications
You must be signed in to change notification settings - Fork 29
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Move Conversations to Dialogs namespace
- Loading branch information
Showing
50 changed files
with
123 additions
and
122 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
8 changes: 0 additions & 8 deletions
8
...common/Edelstein.Common.Gameplay.Game/Conversations/Messages/ConversationMessageAnswer.cs
This file was deleted.
Oops, something went wrong.
10 changes: 0 additions & 10 deletions
10
...common/Edelstein.Common.Gameplay.Game/Conversations/Speakers/ConversationSpeakerPortal.cs
This file was deleted.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
File renamed without changes.
6 changes: 3 additions & 3 deletions
6
...Game/Conversations/ConversationManager.cs → ...logs/Conversations/ConversationManager.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
8 changes: 8 additions & 0 deletions
8
...delstein.Common.Gameplay.Game/Dialogs/Conversations/Messages/ConversationMessageAnswer.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,8 @@ | ||
using Edelstein.Protocol.Gameplay.Game.Dialogs.Conversations.Messages; | ||
|
||
namespace Edelstein.Common.Gameplay.Game.Dialogs.Conversations.Messages; | ||
|
||
public record ConversationMessageAnswer<T>( | ||
ConversationMessageType Type, | ||
T Value | ||
) : IConversationMessageAnswer<T>; |
6 changes: 3 additions & 3 deletions
6
.../Messages/ConversationMessageAskAccept.cs → .../Messages/ConversationMessageAskAccept.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
6 changes: 3 additions & 3 deletions
6
.../Messages/ConversationMessageAskAvatar.cs → .../Messages/ConversationMessageAskAvatar.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
6 changes: 3 additions & 3 deletions
6
...Messages/ConversationMessageAskBoxText.cs → ...Messages/ConversationMessageAskBoxText.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
6 changes: 3 additions & 3 deletions
6
...ConversationMessageAskMemberShopAvatar.cs → ...ConversationMessageAskMemberShopAvatar.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
6 changes: 3 additions & 3 deletions
6
...ns/Messages/ConversationMessageAskMenu.cs → ...ns/Messages/ConversationMessageAskMenu.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
6 changes: 3 additions & 3 deletions
6
.../Messages/ConversationMessageAskNumber.cs → .../Messages/ConversationMessageAskNumber.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
6 changes: 3 additions & 3 deletions
6
...ssages/ConversationMessageAskSlideMenu.cs → ...ssages/ConversationMessageAskSlideMenu.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
6 changes: 3 additions & 3 deletions
6
...ns/Messages/ConversationMessageAskText.cs → ...ns/Messages/ConversationMessageAskText.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
6 changes: 3 additions & 3 deletions
6
...s/Messages/ConversationMessageAskYesNo.cs → ...s/Messages/ConversationMessageAskYesNo.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
4 changes: 2 additions & 2 deletions
4
...Messages/ConversationMessageExtensions.cs → ...Messages/ConversationMessageExtensions.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
6 changes: 3 additions & 3 deletions
6
...ations/Messages/ConversationMessageSay.cs → ...ations/Messages/ConversationMessageSay.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
6 changes: 3 additions & 3 deletions
6
...s/Messages/ConversationMessageSayImage.cs → ...s/Messages/ConversationMessageSayImage.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
8 changes: 4 additions & 4 deletions
8
...ersations/Speakers/ConversationSpeaker.cs → ...ersations/Speakers/ConversationSpeaker.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
6 changes: 3 additions & 3 deletions
6
...ations/Speakers/ConversationSpeakerNPC.cs → ...ations/Speakers/ConversationSpeakerNPC.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
10 changes: 10 additions & 0 deletions
10
...delstein.Common.Gameplay.Game/Dialogs/Conversations/Speakers/ConversationSpeakerPortal.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,10 @@ | ||
using Edelstein.Protocol.Gameplay.Game.Dialogs.Conversations; | ||
using Edelstein.Protocol.Gameplay.Game.Dialogs.Conversations.Speakers; | ||
|
||
namespace Edelstein.Common.Gameplay.Game.Dialogs.Conversations.Speakers; | ||
|
||
public class ConversationSpeakerPortal( | ||
IConversationContext context, | ||
ConversationSpeakerParam @params = 0 | ||
) : ConversationSpeaker(context, @params: @params), | ||
IConversationSpeakerPortal; |
6 changes: 3 additions & 3 deletions
6
...tions/Speakers/ConversationSpeakerUser.cs → ...tions/Speakers/ConversationSpeakerUser.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
6 changes: 3 additions & 3 deletions
6
....Game/Conversations/SystemConversation.cs → ...alogs/Conversations/SystemConversation.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
6 changes: 3 additions & 3 deletions
6
...nversations/SystemConversationFallback.cs → ...nversations/SystemConversationFallback.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
8 changes: 4 additions & 4 deletions
8
...mmon/Edelstein.Common.Gameplay.Game/Handling/Pipes/UserOnPacketUserPortalScriptRequest.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
6 changes: 3 additions & 3 deletions
6
...mmon/Edelstein.Common.Gameplay.Game/Handling/Pipes/UserOnPacketUserScriptMessageAnswer.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
8 changes: 4 additions & 4 deletions
8
src/common/Edelstein.Common.Gameplay.Game/Handling/Pipes/UserOnPacketUserSelectNPC.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
4 changes: 2 additions & 2 deletions
4
src/protocol/Edelstein.Protocol.Gameplay.Game/Contexts/GameContextConversations.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
2 changes: 1 addition & 1 deletion
2
...otocol/Edelstein.Protocol.Gameplay.Game/Contracts/Packets/Recv/UserScriptMessageAnswer.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
7 changes: 0 additions & 7 deletions
7
...otocol/Edelstein.Protocol.Gameplay.Game/Conversations/Speakers/ConversationSpeakerType.cs
This file was deleted.
Oops, something went wrong.
3 changes: 0 additions & 3 deletions
3
...col/Edelstein.Protocol.Gameplay.Game/Conversations/Speakers/IConversationSpeakerPortal.cs
This file was deleted.
Oops, something went wrong.
4 changes: 2 additions & 2 deletions
4
...eplay.Game/Conversations/IConversation.cs → ...me/Dialogs/Conversations/IConversation.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
4 changes: 2 additions & 2 deletions
4
...ame/Conversations/IConversationContext.cs → ...ogs/Conversations/IConversationContext.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
File renamed without changes.
4 changes: 2 additions & 2 deletions
4
...ame/Conversations/IConversationManager.cs → ...ogs/Conversations/IConversationManager.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.