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Fix namespace for ConversationDialog
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Kaioru committed Oct 2, 2024
1 parent 78ef594 commit 8a16905
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using System.Threading.Tasks;
using Edelstein.Protocol.Gameplay.Game.Conversations;
using Edelstein.Protocol.Gameplay.Game.Conversations.Speakers;
using Edelstein.Protocol.Gameplay.Game.Dialogs.Conversations;
using Edelstein.Protocol.Gameplay.Game.Dialogs.Conversations.Speakers;
using Edelstein.Protocol.Gameplay.Game.Objects.Users;

namespace Edelstein.Common.Gameplay.Game.Conversations;
namespace Edelstein.Common.Gameplay.Game.Dialogs.Conversations;

public class ConversationDialog<TSelf, TTarget>(
IFieldUser user,
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using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Edelstein.Common.Gameplay.Game.Conversations;
using Edelstein.Common.Gameplay.Game.Conversations.Speakers;
using Edelstein.Common.Gameplay.Game.Dialogs.Conversations;
using Edelstein.Common.Gameplay.Game.Dialogs.Conversations.Speakers;
using Edelstein.Common.Gameplay.Game.Objects.Users.Stats;
using Edelstein.Protocol.Gameplay.Entities;
using Edelstein.Protocol.Gameplay.Game;
using Edelstein.Protocol.Gameplay.Game.Contracts.Packets.Send;
using Edelstein.Protocol.Gameplay.Game.Conversations;
using Edelstein.Protocol.Gameplay.Game.Conversations.Speakers;
using Edelstein.Protocol.Gameplay.Game.Dialogs;
using Edelstein.Protocol.Gameplay.Game.Dialogs.Conversations;
using Edelstein.Protocol.Gameplay.Game.Dialogs.Conversations.Speakers;
using Edelstein.Protocol.Gameplay.Game.Objects;
using Edelstein.Protocol.Gameplay.Game.Objects.Users;
using Edelstein.Protocol.Gameplay.Game.Objects.Users.Stats;
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using Edelstein.Protocol.Gameplay.Game.Dialogs;

namespace Edelstein.Protocol.Gameplay.Game.Conversations;
namespace Edelstein.Protocol.Gameplay.Game.Dialogs.Conversations;

public interface IConversationDialog : IDialog
{
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using System;

namespace Edelstein.Protocol.Gameplay.Game.Conversations.Speakers;
namespace Edelstein.Protocol.Gameplay.Game.Dialogs.Conversations.Speakers;

[Flags]
public enum ConversationSpeakerParam : byte
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