Releases: Karolinskis/Champions-of-the-Realm
Releases · Karolinskis/Champions-of-the-Realm
v0.5.0
What's Changed
Enhancements:
- Made the default Music value be lower when starting the game by @Elijuszek in #79
- Renamed "Restart" button to "Play again" by @Elijuszek in #81
- Implemented saving just before player death. by @Elijuszek in #81
- Added custom fonts by @Arnelys in #82
- Implemented shop functionality by @disusen in #91
Bug fixes:
- Loading screen is now shown when load game button is clicked by @Elijuszek in #80
- Optimized loading screen by checking if scene was already cached by @Elijuszek in #80
- Removed possibility of infinite loop in
InitializeResourceLoader
method by @Elijuszek in #80 - Completely reworked loading game functionality by @Elijuszek in #80
- Fixed a bug which occurs when
MeleeAI
can't find target (player node). by @Elijuszek in #81 - Fixed a bug where the world screne wouldn't load when the player quits to the main menu and tries to load the game again. by @Elijuszek in #81
- General code cleanup by @Karolinskis in #92
Full Changelog: v0.4.0...v0.5.0
v0.4.0
What's Changed
Enhancements:
- Implemented knockback by @Elijuszek in #61
- Implemented item shop design by @disusen in #63
- Added the ability to attack using a mouse by @Elijuszek in #64
- Added character sounds by @Karolinskis in #67
- Added the ability to spawn infinite enemies with increasing difficulty by @Arnelys in #69
- Made enemies spawn within a certain radius by @Arnelys in #72
- Added Long sword by @Elijuszek in #77
- Minor cleanup for all scripts by @valkyrienyanko in #73
Bug fixes:
- Fixed the visual representation of settings not matching actual values by @disusen in #65
- Fixed settings not showing correct values when accessed from pause menu by @disusen in #66
- Fixed enemies not setting target on player when spawning by @Karolinskis in #68
- Enemies can no longer get stuck behind obstacles by @Karolinskis in #74
- Fixed player characters animations by @JonasVaicaitis in #76
Repository updates:
- Update issue templates by @Karolinskis in #71
- Repository cleanup by @Karolinskis in #70
New Contributors
- @valkyrienyanko made their first contribution in #73
Full Changelog: v0.3.0-alpha...v0.4.0
v0.3.0-alpha
What's Changed
Additions:
- Added trails by @Arnelys in #60
- Improved movement by @Elijuszek in #5
- Added Basic AI by @Karolinskis in #7
- Added settings window by @disusen in #8
- Implemented functionality for the in game UI by @Arnelys in #9
- Added title screen by @disusen in #14
- Added Main Character model by @JonasVaicaitis in #17
- Added Enemy model by @JonasVaicaitis in #20
- Implemented animations for Player and Enemy models by @JonasVaicaitis in #23
- Created a simple environment by @Karolinskis in #24
- implemented player camera movement by @Elijuszek in #28
- Implemented player melee attack by @Elijuszek in #29
- Implemented blood particles by @Elijuszek in #31
- Added GUI animations by @Arnelys in #32
- Added damage popups by @Arnelys in #33
- Added a pause screen by @disusen in #34
- Added a game over screen by @disusen in #40
- Added models for different weapons by @JonasVaicaitis in #42
- Implemented defend melee functionality by @Elijuszek in #44
- Implemented save load system by @Elijuszek in #45
- Added enemy spawner by @Arnelys in #47
- Implemented hot-bar inventory by @Karolinskis in #48
- Updated the main menu design by @Karolinskis in #49
- Loading animation by @disusen in #51
- Implemented enemy animation by @Elijuszek in #53
- Implemented music by @Elijuszek in #55
- Implemented basic Loot functionality by @disusen in #52
Bugs:
- Fixed HUD script dependency by @Elijuszek in #13
- Player camera movement fixes by @Elijuszek in #30
- Fixed bug with unused tween by @Arnelys in #37
Misc:
- Added missing settings by @Elijuszek in #4
- Change project settings by @Elijuszek in #2
- Added comments by @Karolinskis in #19
New Contributors
- @Elijuszek made their first contribution in #2
- @Karolinskis made their first contribution in #7
- @disusen made their first contribution in #8
- @Arnelys made their first contribution in #9
- @JonasVaicaitis made their first contribution in #17
- @imgbot made their first contribution in #59
Full Changelog: https://github.com/Nekompiliuoja/Champions-of-the-Realm/commits/v0.3.0-alpha
v0.2.0-alpha
What's Changed
- COTR-26 Change project settings by @Elijuszek in #2
- Revert "COTR-26 Change project settings" by @Elijuszek in #3
- COTR-26 Added missing settings by @Elijuszek in #4
- COTR-15-Movement by @Elijuszek in #5
- COTR-28 Basic AI by @Karolinskis in #7
- COTR-8 Create-settings-window by @disusen in #8
- COTR-13 Code the in game UI by @Arnelys in #9
- COTR-2 title screen by @disusen in #14
- Revert "COTR-2 title screen" by @Karolinskis in #15
- COTR-35 Fixed HUD script dependency by @Elijuszek in #13
- COTR-25 Main Character model by @JonasVaicaitis in #17
- Added comments by @Karolinskis in #19
- COTR-27 Enemy model by @JonasVaicaitis in #20
- COTR-2 Added menu by @disusen in #16
- COTR-34 Changed actor object settings and inheritance by @Elijuszek in #21
- Implemented animations for Player and Enemy models by @JonasVaicaitis in #23
- COTR-24 Created a simple environment by @Karolinskis in #24
- COTR-33 Connect player signals to hud by @Elijuszek in #22
- Revert "COTR-33 Connect player signals to hud" by @Karolinskis in #25
- COTR-33 Connected Player signals to hud by @Elijuszek in #26
- COTR-3 Coded player animations by @Elijuszek in #27
- Cotr 53 implemet player camera movement by @Elijuszek in #28
- COTR-16 Implemented player melee attack by @Elijuszek in #29
- COTR-53 Player camera movement fixes by @Elijuszek in #30
- COTR-29 Implemented blood particales by @Elijuszek in #31
- COTR-41-GUI-animations by @Arnelys in #32
- COTR-56 Fix unintended casting by @Karolinskis in #36
- COTR-31-Damage-popup by @Arnelys in #33
- COTR-57 Fixed bug with unused tween by @Arnelys in #37
- COTR-52-Pause-Screen by @disusen in #34
- COTR-37 by @JonasVaicaitis in #38
- COTR-32 Update Weapons manager by @Karolinskis in #39
- COTR-50 Game over screen by @disusen in #40
- COTR-43 Added more details by @Karolinskis in #41
- COTR-40 Models for different weapons by @JonasVaicaitis in #42
- COTR-19 Implemented defend melee functionality by @Elijuszek in #44
- COTR-39 Save load system by @Elijuszek in #45
- COTR-62 Add export presets by @Karolinskis in #46
New Contributors
- @Elijuszek made their first contribution in #2
- @Karolinskis made their first contribution in #7
- @disusen made their first contribution in #8
- @Arnelys made their first contribution in #9
- @JonasVaicaitis made their first contribution in #17
Full Changelog: https://github.com/Nekompiliuoja/Champions-of-the-Realm/commits/v0.2.0-alpha