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Update README.md
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KartoffelChipss authored Dec 14, 2024
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Showing 1 changed file with 22 additions and 8 deletions.
30 changes: 22 additions & 8 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -100,7 +100,7 @@ checkForUpdates: true
# Set the language to any code found in the "lang" folder (don't add the .yml extension)
# You can add your own language files. Use https://github.com/KartoffelChipss/LifeStealZ/tree/main/src/main/resources/lang/en-US.yml as a template
# If you want to help translating the plugin, please refer to this article: https://lsz.strassburger.dev/contributing/localization
# | en-US | de-DE | es-ES | fr-FR | cs-CZ | vi-VN | zh-CN | pl-PL
# | en-US | de-DE | es-ES | fr-FR | cs-CZ | vi-VN | zh-CN | pl-PL | nl-NL | ru-RU
lang: "en-US"


Expand All @@ -127,8 +127,12 @@ supressWhitelistMessage: false
startHearts: 10
# The maximal amount of hearts, a player can have
maxHearts: 20
# The amount of hp a player should have after getting eliminated
# The amount of hp a player should have after getting reived
reviveHearts: 1
# The amount of hearts the killer should gain and the victim should loose
heartsPerKill: 1
# The amount of hearts a player should loose, when dying naturally
heartsPerNaturalDeath: 1
# The minimal amount of hearts. If a player gets to this amount of hearts, they will be eliminated.
# PLEASE ONLY CHANGE IF YOU KNOW WHAT YOU ARE DOING!
minHearts: 0
Expand All @@ -140,8 +144,10 @@ heartItem: "defaultheart"

# === HEART BEHAVIOR SETTINGS ===

# If hearts should be dropped instead of directly added to the killer
dropHearts: false
# If hearts should be dropped when killed by player
dropHeartsPlayer: false
# If hearts should be dropped when killed naturally
dropHeartsNatural: true
# If a heart should be dropped, when the killer already has the max amount of hearts
dropHeartsIfMax: true
# If a player should lose a heart, when dying to hostile mobs or falldamage, lava, etc
Expand Down Expand Up @@ -215,11 +221,11 @@ gracePeriod:

# Custom commands to be executed when the grace period starts
startCommands:
# - "say The grace period for &player& has started"
# - "say The grace period for &player& has started"

# Custom commands to be executed when the grace period ends
endCommands:
# - "say The grace period for &player& has ended"
# - "say The grace period for &player& has ended"

heartGainCooldown:
# A cooldown for how often people can gain a heart.
Expand All @@ -243,8 +249,16 @@ antiAlt:
# Add custom comamnds, to be executed when a possible alt kill attempt is detected
# You can use &player& to insert the player name (commands are executed for both players)
commands:
# - "say Please don't kill alts"
# - "ban &player& 1h"
# - "say Please don't kill alts"
# - "ban &player& 1h"

webhook:
# If a webhook should be sent, when a player is eliminated
elimination: false
# If a webhook should be sent, when a player is revived
revive: false
# The URL of the webhook
url: ""
```
</details>
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