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resources.py
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resources.py
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"""
Resources are cool. Contains a map of Ice Emblem file system and provides access to resources.
"""
from typing import List, Tuple
import pygame
import logging
from pathlib import Path
from xml.etree import ElementTree
if not pygame.font.get_init():
pygame.font.init()
RESOURCES_PATH = Path(__file__).absolute().parent / 'resources' #: resources directory
IMAGE_PATH = RESOURCES_PATH / 'images' #: images directory
SOUNDS_PATH = RESOURCES_PATH / 'sounds'
MUSIC_PATH = RESOURCES_PATH / 'music'
FONTS_PATH = RESOURCES_PATH / 'fonts'
LOCALE_PATH = RESOURCES_PATH / 'locale'
MAPS_PATH = RESOURCES_PATH / 'maps'
SPRITES_PATH = RESOURCES_PATH / 'sprites'
DATA_PATH = RESOURCES_PATH / 'data'
__logger = logging.getLogger(__name__)
def __load_log(path):
__logger.debug('Loading %s', path)
def load_image(fname):
path = str(IMAGE_PATH / fname)
__load_log(path)
return pygame.image.load(path)
def load_sound(fname):
path = str(SOUNDS_PATH / fname)
__load_log(path)
return pygame.mixer.Sound(path)
def load_font(name, size):
path = FONTS_PATH / name
__load_log(path)
return pygame.font.Font(str(path), size)
def load_sprite(fname):
path = str(sprite_path(fname))
__load_log(path)
return pygame.image.load(path)
def load_data(fname):
path = str(DATA_PATH / fname)
__load_log(path)
return open(path, 'r')
def load_music(fname):
path = str(MUSIC_PATH / fname)
__load_log(path)
pygame.mixer.music.load(path)
def play_music(fname, loop=-1, pos=0):
load_music(fname)
pygame.mixer.music.play(loop, pos)
def map_path(fname):
if Path(fname).suffix == '':
fname += '.tmx'
return str(MAPS_PATH / fname)
def is_map(fname):
path = Path(fname)
return path.is_file() and path.suffix == '.tmx'
def sprite_path(name: str):
"""
Return the path to a sprite by filename with or without file extension.
:param name: The name of the sprite. Doesn't need file extension. png and jpg files are supported.
:return: the absolute path to a sprite resource.
"""
if '.' not in name:
for f in SPRITES_PATH.iterdir():
if f.name == name + '.png' or f.name == name + '.jpg':
name = f.name
break
return SPRITES_PATH / name
def list_sounds():
return SOUNDS_PATH.iterdir()
def get_map_name(filename):
try:
parsed_xml = ElementTree.parse(filename)
root = parsed_xml.getroot()
properties = root.find('properties')
if properties:
for prop in properties:
if prop.attrib['name'] == 'name':
return prop.attrib['value']
logging.warning("Map %s misses name property.", filename)
return filename.stem
except ElementTree.ParseError:
logging.warning("File %s is not a valid Tiled Map file.", filename)
def list_maps() -> List[Tuple[str, str]]:
ls = MAPS_PATH.iterdir()
maps = []
for file in ls:
if is_map(file):
map_name = get_map_name(file)
if map_name is not None:
maps.append((file.name, map_name))
return maps