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Fixed spelling mistakes
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Added a define to handle internationalization when commas are used as decimal instead of periods
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Fixed incorrect version message when writing to the ASCII file
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Changed the runtime exporter example to take in an absolute path instead of relative
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Fixed ASMDEF problems when building project
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Changed name from "Unity FBX Exporter" to "Ascii FBX Exporter" or "Ascii FBX Exporter for Unity" so it could be uploaded to the asset store
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Changed all references in namespaces to the new name
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Updated to version 2.0.0 because the changes to the namespace break references, thus the major revision
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Updated to Unity supported package format
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Released for free on the Asset Store
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Added UV2 export (thank you @Ymiku on GitHub)
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Added Runtime export (Albedo and Normal Map only, this is a restriction of FBX) (thank you Liam from addreality.co.uk)
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Added message after successful export
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Added generalized material texture getters (thank you @andysdds on GitHub)
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Removed some extra procedural test code.
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Added some null checks
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Added check for countries which use commas for decimal points instead of periods.
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Thanks to @tetreum for fixing my bad tutorial.
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Also thanks to @tetreum for preventing copying non existent items
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Thanks to @cartzhang for adding skinned mesh render exporter
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Thanks to @mikelortega for fixing crash from trying to export materials that are procedurally generated
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Thanks to @Totchinuko for adding awesome vertex colour export
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Added an export option from the GameObject menu
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And thanks to @MadmenAlliance for putting this up on the asset store without proper attribution which forced me to get my ass in gear and pull in all these changes
- Hotfix for something.
- Thanks to @quickfingerz for fixing the rotation export so it looks right in the FBX file.
- Initial release