Skip to content

Releases: KellanHiggins/AsciiFBXExporterForUnity

To the Unity Store!

12 Feb 14:29
Compare
Choose a tag to compare

Version 2.0.0

  1. Changed name from "Unity FBX Exporter" to "Ascii FBX Exporter" or "Ascii FBX Exporter for Unity" so it could be uploaded to the asset store

  2. Changed all references in namespaces to the new name

  3. Updated to version 2.0.0 because the changes to the namespace break references, thus the major revision

  4. Updated to Unity supported package format

  5. Released for free on the Asset Store

Runtime Support

25 Aug 16:50
Compare
Choose a tag to compare

Thanks to Liam from AddReality (addreality.co.uk) I was able to add runtime support and some other stuff.

  1. Added UV2 export

  2. Added Runtime export (Albedo and Normal Map only, this is a restriction of FBX)

  3. Added message after successful export

  4. Added generalized material texture getters

Le Interational Fix Release

21 May 15:01
Compare
Choose a tag to compare

Version 1.3.0

  1. Removed some extra procedural test code.

  2. Added some null checks

  3. Added check for countries which use commas for decimal points instead of periods.

Skinned Meshes, Vertex Colours and fixing bugs oh my!

10 Apr 20:35
Compare
Choose a tag to compare

Version 1.2.0

  1. Thanks to @tetreum for fixing my bad tutorial.

  2. Also thanks to @tetreum for preventing copying non existent items

  3. Thanks to @cartzhang for adding skinned mesh render exporter

  4. Thanks to @mikelortega for fixing crash from trying to export materials that are procedurally generated

  5. Thanks to @Totchinuko for adding awesome vertex colour export

  6. Added an export option from the GameObject menu

  7. And thanks to @MadmenAlliance for putting this up on the asset store without proper attribution which forced me to get my ass in gear and pull in all these changes

Behold the Rotation and Scale

16 Apr 16:09
Compare
Choose a tag to compare

The Unity FBX Exporter has been updated to include scale and rotation for objects being exported. This tool allows any Unity GameObject to be exported to the FBX file, preserving the materials, hierarchy and textures attached.

Fixed

  • Objects are now rotated correctly upon export. (Thanks @quickfingerz for the fix)
  • Objects now scale correctly upon export. (Thanks again @quickfingerz)
  • Scale and rotation works throughout hierarchy.

Added

  • Null check errors when importing a model.

Initial Release

14 Apr 16:58
Compare
Choose a tag to compare

The Unity FBX Exporter is a simple FBX writer designed to export static objects from Unity into the FBX format, preserving the materials, game object hierarchy and textures attached.

Features

  1. Can export any GameObject into FBX format.
  2. Supports FBX format 7.3, around 2013.
  3. Exports materials into the FBX file.
  4. Exports texture references into the FBX file.
  5. Can make a copy of all materials and link them to newly minted FBX file.
  6. Can make a copy of all textures and link them to newly create materials.
  7. Export very deeply hierarchical Game Objects with just a few clicks.

Known limitations

  1. Linear algebra is hard. GameObjects rotations won't be exported correctly. If you can fix this, PLEASE DO.
  2. FBX format will only recognize diffuse maps and normal maps when exporting. Can not include height maps, for example.
  3. Textures only support PBR Unity 5 shaders.
  4. Scaling is not supported yet.
  5. Only exports one UV map, not a AO UV 2 map.
  6. Sort of works at Runtime. Needs to use File.IO instead of AssetDatabase to truly work at runtime.
  7. Sometimes the reimported FBX files don't find the right materials. C'est la vie.
  8. Exporting a prefab in the Project Tab sort of works. Needs more testing