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music_player.py
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music_player.py
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import os
import random
import threading
from colorama import Fore
import music.musicTimer as musicTimer
from GUI.GUI import GUIInstance
# Initialize songs
def fluffingaduck(print_song_name=True):
import os
os.environ["PYGAME_HIDE_SUPPORT_PROMPT"] = "hide"
import pygame
pygame.init()
pygame.mixer.init()
sound = pygame.mixer.Sound("Music/Fluffing-A-Duck.mp3")
sound.set_volume(0.5) # Now plays at 50% of full volume.
sound.play()
if print_song_name:
print(Fore.RED +
"Currently Playing - Fluffing a Duck by Kevin Macleod")
return sound
def snakeonthebeach(print_song_name=True):
import os
os.environ["PYGAME_HIDE_SUPPORT_PROMPT"] = "hide"
import pygame
pygame.init()
pygame.mixer.init()
sound = pygame.mixer.Sound("Music/sotb.mp3")
sound.set_volume(0.2) # Now plays at 20% of full volume.
sound.play()
if print_song_name:
print(f"{Fore.RED}Currently Playing - Snake On The Beach by Nico Staf")
return sound
def aparisiancafe(print_song_name=True):
import os
os.environ["PYGAME_HIDE_SUPPORT_PROMPT"] = "hide"
import pygame
pygame.init()
pygame.mixer.init()
sound = pygame.mixer.Sound("Music/A Parisian Cafe.mp3")
sound.play()
if print_song_name:
print(f"{Fore.RED}Currently Playing - A Parisian Cafe by Aaron Kenny")
return sound
def bliss(print_song_name=True):
import os
os.environ["PYGAME_HIDE_SUPPORT_PROMPT"] = "hide"
import pygame
pygame.init()
pygame.mixer.init()
sound = pygame.mixer.Sound("Music/bliss.mp3")
sound.set_volume(0.9) # Now plays at 90% of full volume.
sound.play()
if print_song_name:
print(f"{Fore.RED}Currently Playing - Bliss by Luke Bergs")
return sound
def happynjoyfulchildren(print_song_name=True):
import os
os.environ["PYGAME_HIDE_SUPPORT_PROMPT"] = "hide"
import pygame
pygame.init()
pygame.mixer.init()
sound = pygame.mixer.Sound("Music/happyandjoyfulchildren.mp3")
sound.set_volume(0.9) # Now plays at 90% of full volume.
sound.play()
if print_song_name:
print(f"{Fore.RED}Currently Playing - Happy and Joyful Children")
return sound
def tropicalsoul(print_song_name=True):
import os
os.environ["PYGAME_HIDE_SUPPORT_PROMPT"] = "hide"
import pygame
pygame.init()
pygame.mixer.init()
sound = pygame.mixer.Sound("Music/tropicalsoul.mp3")
sound.set_volume(0.9) # Now plays at 90% of full volume.
sound.play()
if print_song_name:
print(f"{Fore.RED}Currently Playing - Tropical Soul by Luke Bergs")
return sound
def newlands(print_song_name=True):
import os
os.environ["PYGAME_HIDE_SUPPORT_PROMPT"] = "hide"
import pygame
pygame.init()
pygame.mixer.init()
sound = pygame.mixer.Sound("Music/newlands.mp3")
sound.set_volume(0.5) # Now plays at 50% of full volume.
sound.play()
if print_song_name:
print(f"{Fore.RED}Currently Playing - New Lands by Alex-Productions")
return sound
def beachvibes(print_song_name=True):
import os
os.environ["PYGAME_HIDE_SUPPORT_PROMPT"] = "hide"
import pygame
pygame.init()
pygame.mixer.init()
sound = pygame.mixer.Sound("Music/beachvibes.mp3")
sound.set_volume(0.5) # Now plays at 50% of full volume.
sound.play()
if print_song_name:
print(f"{Fore.RED}Currently Playing - Beach Vibes by Luke Bergs")
return sound
def tropicalfever(print_song_name=True):
import os
os.environ["PYGAME_HIDE_SUPPORT_PROMPT"] = "hide"
import pygame
pygame.init()
pygame.mixer.init()
sound = pygame.mixer.Sound("Music/tropicalfever.mp3")
sound.set_volume(0.2) # Now plays at 20% of full volume.
sound.play()
if print_song_name:
print(f"{Fore.RED}Currently Playing - Tropical Fever by Luke Bergs & LiQWYD")
return
def happyadricanvillage(print_song_name=True):
import os
os.environ["PYGAME_HIDE_SUPPORT_PROMPT"] = "hide"
import pygame
pygame.init()
pygame.mixer.init()
sound = pygame.mixer.Sound("Music/happyafricanvillage.mp3")
sound.set_volume(0.2) # Now plays at 20% of full volume.
sound.play()
if print_song_name:
print(f"{Fore.RED}Currently Playing - Happy African Village by John Bartmann")
return sound
songs = [
fluffingaduck,
snakeonthebeach,
aparisiancafe,
bliss,
happynjoyfulchildren,
tropicalsoul,
newlands,
beachvibes,
tropicalfever,
happyadricanvillage
]
def music():
import pygame
pygame.init()
pygame.mixer.init()
start_song(print_song_name = not GUIInstance.run_gui)
if not GUIInstance.run_gui:
print(f"{Fore.BLUE}Music has started")
# Another function to not print all the stuff when starting new song
def start_song(print_song_name=True):
sound = random.choice(songs)(print_song_name)
# create a Timer object that will run this function again after the song has ended
musicTimer.musicTimerObj = threading.Timer(
sound.get_length(), start_song, kwargs={"print_song_name": False})
musicTimer.musicTimerObj.start()
os.environ["PYGAME_HIDE_SUPPORT_PROMPT"] = "hide"