Releases: Kevadroz/TerritorialWorms
Releases · Kevadroz/TerritorialWorms
Version 3.0
Version 2.0
- The "Worm Conditions" settings now have a couple of new settings:
- Count Limit: Maximum number of spawned worms that can be loaded at a time, reaching or surpassing this amount will block spawning of this type of worm until the amount goes below the maximum
- Overrides: If enabled the settings in "Worm Settings" will be replaced for this specific worm by the ones that will appear below this setting.
- Added the Mode setting to "Worm Settings", right now it has two options:
- Normal: This is just regular worms.
- Illusory: Makes the worms act like Illusions: cannot be hit and despawn after a while, the time it takes for a illusion to despawn is customizable.
- Added the Pursue Player option to "Worm Settings", it makes worms actively try to hunt players, they won't stop until you autrun them or either you or the worm are dead.
- Added the Enable Flight option to "Worm Settings", it will make a worm not have gravity and allow it to move without the need for terrain.
- Improved the settings inteface.
Version 1.2
- Fix a problem caused by the Noita mod API returning nil when a setting that's false by default hasn't been changed yet.
- Fixed the
Enable Worm Blood
andDestroy Terrain
settings being swapped.
Version 1.1
Fixed a misscomented 'end' making the mod not run.
Version 1.0
Signed-off-by: Kevadroz <kevinfdezdominguez@gmail.com>