Skip to content

Releases: Kevadroz/TerritorialWorms

Version 3.0

23 Jun 16:39
b3aeb54
Compare
Choose a tag to compare
  • Some code cleaning.
  • Added support for boss worms.
  • 'despawn_time' and 'no_gravity' are now mode independent.
  • Added settings translations for Spanish.

Version 2.0

14 Jun 20:17
28842c0
Compare
Choose a tag to compare
  • The "Worm Conditions" settings now have a couple of new settings:
    • Count Limit: Maximum number of spawned worms that can be loaded at a time, reaching or surpassing this amount will block spawning of this type of worm until the amount goes below the maximum
    • Overrides: If enabled the settings in "Worm Settings" will be replaced for this specific worm by the ones that will appear below this setting.
  • Added the Mode setting to "Worm Settings", right now it has two options:
    • Normal: This is just regular worms.
    • Illusory: Makes the worms act like Illusions: cannot be hit and despawn after a while, the time it takes for a illusion to despawn is customizable.
  • Added the Pursue Player option to "Worm Settings", it makes worms actively try to hunt players, they won't stop until you autrun them or either you or the worm are dead.
  • Added the Enable Flight option to "Worm Settings", it will make a worm not have gravity and allow it to move without the need for terrain.
  • Improved the settings inteface.

Version 1.2

09 Jun 23:13
a512c94
Compare
Choose a tag to compare
  • Fix a problem caused by the Noita mod API returning nil when a setting that's false by default hasn't been changed yet.
  • Fixed the Enable Worm Blood and Destroy Terrain settings being swapped.

Version 1.1

09 Jun 19:46
80ddbf8
Compare
Choose a tag to compare

Fixed a misscomented 'end' making the mod not run.

Version 1.0

09 Jun 19:41
5fdc679
Compare
Choose a tag to compare
Signed-off-by: Kevadroz <kevinfdezdominguez@gmail.com>