Releases: KevinDaGame/VoxelSniper-Reimagined
Version 8.6.0
What's changed?
- Fixed a bug were being in click range of a block would fire the brush twice
- Fixed the /performer command for the new brush logic
- The info message of many brushes has been improved
- there is a new update checker that alerts admins of new voxelsniper updates. See more here
For the technical snipers
- Feat/fix double brush fire by @KevinDaGame in #126
- Fix performer command by @KevinDaGame in #129
- Update polybrush info to show properties by @KevinDaGame in #130
- Cancel build on next push by @Lennart99 in #131
- Add update checker by @KevinDaGame in #127
- Version 8.6.0 by @KevinDaGame in #132
- Update voxel-core.gradle.kts by @KevinDaGame in #134
Full Changelog: v8.5.0...v8.6.0
v8.5.0
What's changed
- We now officially support 1.19.4
- We've updated the drain brush to now drain waterloggable blocks such as stairs, slabs, leaves and more!
- Rotation brushes have been fixed!
- A generic polybrush has been added to further improve the brush coverage, with this change we can fill in missing brush combinations easily. (Think of a biomeVoxelBrush or a BiomeDiscBrush)
- We've fixed multiple issues regarding the GenerateTreeBrush. See here for more info
If you find any bugs
Because of the extensive refactoring for this update, there is a change that bugs or unexpected behaviours have popped up. If you notice something not working, please make an issue, or report it on our discord if you're not sure
Please report them in the Issues or our Discord
For the technical snipers
- make drain brush clear watterlogged blocks + some other improvements by @Lennart99 in #118
- Fix/rotation brushes by @Lennart99 in #120
- Implemented a generic PolyBrush by @KevinDaGame in #117
- GenerateTreeBrush fixes by @KevinDaGame in #121
- Version 8.5.0 by @KevinDaGame in #123
Full Changelog: v8.4.2...v8.5.0
Fixed two bugs
What's Changed
- #114: Fixed EcoEnchant not loading with VoxelSniper 8.4.0 and above by @Lennart99 in #115
- #112: Fixed NPE when joining server without voxelsniper permissions by @Lennart99 in #113
If you find any bugs
Because of the extensive refactoring for this update, there is a change that bugs or unexpected behaviours have popped up. If you notice something not working, please make an issue, or report it on our discord if you're not sure
Please report them in the Issues or our Discord
Full Changelog: v8.4.2...v8.4.3
Fixed a bug where old brush operations are being repeated on each brush use
What's Changed
- fix Some performer brushes repeat old operations by @KevinDaGame in #110
- Version 8.4.2 by @KevinDaGame in #111
Full Changelog: v8.4.1...v8.4.2
Fixed breaking bug with brush selection
🚨WARNING🚨
This release is NOT compatible anymore with Minecraft 1.16. In Addition, we will not actively support Minecraft 1.17 anymore
What's Changed
A breaking bug has been fixed that made brushes not change in some cases
- Fixed VoxelBrushCommand assigning brush before event by @KevinDaGame in #107
If you find any bugs
Because of the extensive refactoring for this update, there is a change that bugs or unexpected behaviours have popped up. If you notice something not working, please make an issue, or report it on our discord if you're not sure
Please report them in the Issues or our Discord
Full Changelog: v8.4.0...v8.4.1
T.R.B.P Update - Totally Reliable Build Protection Update
🚨WARNING🚨
DUE TO A BREAKING BUG WE STRONGLY DISCOURAGE USING THIS RELEASE. PLEASE USE THE PREVIOUS RELEASE WHILE WE WORK ON A FIX
This release is NOT compatible anymore with Minecraft 1.16. In Addition, we will not actively support Minecraft 1.17 anymore
What's Changed
- Multi-platform event API by @Lennart99 in #81
- All brushes have been refactored to work with the event API
- A WorldGuard integration has been added! More about this here
- A PlotSquared integration has been added! More about this here
- Temporarily disabled rotation brushes
- Updated documentation & wiki
- Confirmed support for 1.19.3
- A few new BStats metrics have been added. These are:
total_brush_users: the amount of players that have actually used VoxelSniper Reimagined in the past 30 minutes
plotsquared_integration: The amount of servers with the plotsquared integration enabled
worldguard_integration: The amount of servers with the plotsquared integration enabled
As always, you can opt out of these by editing the config in the bstats folder
If you find any bugs
Because of the extensive refactoring for this update, there is a change that bugs or unexpected behaviours have popped up. If you notice something not working, please make an issue, or report it on our discord if you're not sure
Please report them in the Issues or our Discord
For the technical snipers
- Multi-platform event API by @Lennart99 in #81
- We now have an API available on JitPack by @KevinDaGame in #83
- Update all wiki links by @KevinDaGame in #90
- Create LICENSE by @KevinDaGame in #91
- Feat/event improvements by @KevinDaGame in #88
- Diagrams by @KevinDaGame in #94
- Feat/brush logic overhaul by @KevinDaGame in #82
- Change Multimap<Class, Strings> to Map<String, Class> by @Crafter-Y in #100
- Improved BlockResetSurface logic by @Crafter-Y in #101
- Feat/fix regenerate chunk brush by @KevinDaGame in #103
- Feat/version 8.4.0 code cleanup by @KevinDaGame in #104
- Version 8.4.0 by @KevinDaGame in #105
- Bstats implementation through gradle, started on WorldGuardIntegration by @KevinDaGame in #95
- Added BrushUsersCounter by @KevinDaGame in #98
New Contributors
- @Crafter-Y made their first contribution in #100
Full Changelog: v8.3.0...v8.4.0
🚨 BETA 🚨 T.R.B.P Update - Totally Reliable Build Protection Update
If you find any bugs
Please report them in the Issues or our Discord
What's Changed
- Multi-platform event API by @Lennart99 in #81
- All brushes refactored - May contain bugs!
- Temporarily disabled rotation brushes
- Updated documentation & wiki
- Confirmed support for 1.19.3
For the technical snipers
- Merge master into develop by @KevinDaGame in #80
- Fix Jitpack release by @KevinDaGame in #83
- Multi-platform event API by @Lennart99 in #81
- Update all wiki links by @KevinDaGame in #90
- Create LICENSE by @KevinDaGame in #91
- Feat/event improvements by @KevinDaGame in #88
- Split up VoxelLocation into immutable BaseLocation and mutable VoxelLocation by @Lennart99 in #93
Full Changelog: v8.3.0...v8.4.0-BETA-1
The better balls update
What's Changed
This release brings a number of improvements.
- We've added logging of brush uses through bstats. This is an anonymous metric you can opt out of through the ./plugins/bstats/config.yml file.
- We've added a brand new brush! The BiomeBallBrush allows you to change the shape of a biome in the shape of a ball, where previously it was only possible to do so for the whole worldheight.
More information about the BiomeBallBrush can be found here. - Both BiomeBall and Ball brush have gotten an improvement that should make them a little faster.
For the technical snipers
- Feature/brush uses chart by @KevinDaGame in #70
- Fixed VoxelVariablesCommand.java by @KevinDaGame in #73
- Implement BiomeBallBrush by @KevinDaGame in #75
- New BallBrush algorithm That may increase performance by @KevinDaGame
Full Changelog: v8.2.1...v8.3.0
v8.2.1
What's Changed
- Fix vector and location cloning performance (#66)
- Fix the raytracing not working above or below world height
Full Changelog: 8.2...v8.2.1
Version 8.2.0
What's Changed
- Removed HeatRayBrush by @KevinDaGame in #48
- Fix BlockHelper treating CAVE_AIR and VOID_AIR as solid blocks, breaking the raytracing in some cases. by @Lennart99 in #49
- Readme update by @KevinDaGame in #50
- Develop by @KevinDaGame in #63
- Feature/permissions fix by @KevinDaGame in #61
- Implemented bstats by @KevinDaGame in #62
- Fixed various issues
Full Changelog: v8.1.3...8.2.0