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<!DOCTYPE html><html lang="zh-CN"><head><meta http-equiv="content-type" content="text/html; charset=utf-8"><meta content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0" name="viewport"><meta content="yes" name="apple-mobile-web-app-capable"><meta content="black-translucent" name="apple-mobile-web-app-status-bar-style"><meta content="telephone=no" name="format-detection"><meta name="description" content="In me the tiger sniffs the rose"><title>Lazybones Kill PLAN | In me the tiger sniffs the rose</title><link rel="stylesheet" type="text/css" href="/css/style.css?v=0.0.0"><link rel="stylesheet" type="text/css" href="//cdn.bootcdn.net/ajax/libs/normalize/8.0.0/normalize.min.css"><link rel="stylesheet" type="text/css" href="//cdn.bootcdn.net/ajax/libs/pure/2.0.3/pure-min.css"><link rel="stylesheet" type="text/css" href="//cdn.bootcdn.net/ajax/libs/pure/2.0.3/grids-responsive-min.css"><link rel="stylesheet" href="//cdn.bootcdn.net/ajax/libs/font-awesome/4.7.0/css/font-awesome.min.css"><script type="text/javascript" src="//cdn.bootcdn.net/ajax/libs/jquery/3.3.1/jquery.min.js"></script><link rel="Shortcut Icon" type="image/x-icon" href="/favicon.ico"><link rel="apple-touch-icon" href="/apple-touch-icon.png"><link rel="apple-touch-icon-precomposed" href="/apple-touch-icon.png"><link rel="alternate" type="application/atom+xml" href="/atom.xml"></head><body><div class="body_container"><div id="header"><div class="site-name"><h1 class="hidden">Lazybones Kill PLAN</h1><a id="logo" href="/.">Lazybones Kill PLAN</a><p class="description">In me the tiger sniffs the rose</p></div><div id="nav-menu"><a class="current" href="/."><i class="fa fa-home"> 首页</i></a><a href="/archives/"><i class="fa fa-archive"> 归档</i></a><a href="/history/"><i class="fa fa-book"> 历史</i></a><a href="/about/"><i class="fa fa-user"> 关于</i></a><a href="/atom.xml"><i class="fa fa-rss"> 订阅</i></a></div></div><div class="pure-g" id="layout"><div class="pure-u-1 pure-u-md-3-4"><div class="content_container"><div class="post"><h1 class="post-title"><a href="/posts/18c501b3/">客户端常用的数学技巧1</a></h1><div class="post-meta">2020-11-02</div><a class="ds-thread-count" href="/posts/18c501b3/#SOHUCS"><span class="cy_cmt_count" id="sourceId::1604317082000" style="margin: 0 3px 0 1px;">0</span><span> 条评论</span></a><div class="post-content"><blockquote>
<p>先说下本篇博问的起因,在我的群里总有一些朋友在问,关于旋转,空间点判定等问题,关于这些程序实现上的问题,看完本篇后你会发现要解决也很简单。<br>本篇关键字:<code>点乘 叉乘 弧度 角度 sin cos asin atan atan2</code><br></div><p class="readmore"><a href="/posts/18c501b3/">阅读全文</a></p></div><div class="post"><h1 class="post-title"><a href="/posts/def1fe6b/">客户端位移同步解决方案Demo</a></h1><div class="post-meta">2020-08-29</div><a class="ds-thread-count" href="/posts/def1fe6b/#SOHUCS"><span class="cy_cmt_count" id="sourceId::1598698715000" style="margin: 0 3px 0 1px;">0</span><span> 条评论</span></a><div class="post-content"><blockquote>
<p>下面简单介绍下此Demo, 该demo是我的小试验田,主要是位置同步相关。感兴趣的可以follow一下。</p>
</blockquote>
<figure class="highlight cs"><table><tr><td class="gutter"><pre><div class="line">1</div><div class="line">2</div><div class="line">3</div><div class="line">4</div></pre></td><td class="code"><pre><div class="line">PlayerSelf.cs 模拟主角协议收发以及位移处理</div><div class="line">ServerSample.cs 模拟服务器协议收发,网络延迟波动等</div><div class="line">PlayerSolutionA.cs 模拟其他客户端的观察状态【强制位置同步】</div><div class="line">PlayerSolutionB.cs 模拟其他客户端的观察状态【差值位置同步】</div></pre></td></tr></table></figure></div><p class="readmore"><a href="/posts/def1fe6b/">阅读全文</a></p></div><div class="post"><h1 class="post-title"><a href="/posts/840045e3/">弱网多人联机表现优化</a></h1><div class="post-meta">2020-08-26</div><a class="ds-thread-count" href="/posts/840045e3/#SOHUCS"><span class="cy_cmt_count" id="sourceId::1598441035000" style="margin: 0 3px 0 1px;">0</span><span> 条评论</span></a><div class="post-content"><p>上篇讲到客户端的同步策略,也就是Client to Server的发包策略。那么这篇说一下Server to Client的网络抖动情况下优化本地表现。<br>延迟实际并不会造成客户端表现障碍,但是网络抖动会,我们优化的点在于不要让用户看到模型坐标拉扯,让表现过度自然。处理的过程中尽量追平服务器计算的实时位置。</p></div><p class="readmore"><a href="/posts/840045e3/">阅读全文</a></p></div><div class="post"><h1 class="post-title"><a href="/posts/807bdaae/">反思下开发中位置同步遇到的问题</a></h1><div class="post-meta">2020-08-13</div><a class="ds-thread-count" href="/posts/807bdaae/#SOHUCS"><span class="cy_cmt_count" id="sourceId::1597326500000" style="margin: 0 3px 0 1px;">0</span><span> 条评论</span></a><div class="post-content"><p>先简单描述下本篇记录的是什么. 起因是服务器这段时间在查流量,需要严格控制乃至减少现在数据包的 大小/频率。<br>目前服务器的逻辑大概在30hz的频率刷新当前逻辑块,客户端并未走单独的逻辑刷新层。故现在客户端并未按照帧去判定当前是否同步,而是走固定的刷新周期。<br>250ms为一个刷新周期,触发当前同步的判定;</p></div><p class="readmore"><a href="/posts/807bdaae/">阅读全文</a></p></div><div class="post"><h1 class="post-title"><a href="/posts/4241dac4/">迁站那些事</a></h1><div class="post-meta">2020-08-11</div><a class="ds-thread-count" href="/posts/4241dac4/#SOHUCS"><span class="cy_cmt_count" id="sourceId::1597126348000" style="margin: 0 3px 0 1px;">0</span><span> 条评论</span></a><div class="post-content"><p>说起现在这个博客,用了已经很久了一只在折腾 各种调优 . 原因是国内访问的时候太慢了,自从去年年末开始 github 的访问变得很慢(gfw),基本上page是处于一个非常尴尬的境地。<br>我也只能在网速龟爬的基础上尽力的尝试优化访问速率,如:</p>
<figure class="highlight awk"><table><tr><td class="gutter"><pre><div class="line">1</div><div class="line">2</div><div class="line">3</div><div class="line">4</div></pre></td><td class="code"><pre><div class="line">切换网页内嵌的css<span class="regexp">/js/</span>font 源至国内的cdn</div><div class="line">使用国内的图床进行缓存</div><div class="line">启用七牛云(现在域名没有备案也用不了)</div><div class="line">压缩所有能压缩的资源</div></pre></td></tr></table></figure></div><p class="readmore"><a href="/posts/4241dac4/">阅读全文</a></p></div><div class="post"><h1 class="post-title"><a href="/posts/ff77377d/">Addressable 上手就遇BUG ?</a></h1><div class="post-meta">2020-02-19</div><a class="ds-thread-count" href="/posts/ff77377d/#SOHUCS"><span class="cy_cmt_count" id="sourceId::1582103249232" style="margin: 0 3px 0 1px;">0</span><span> 条评论</span></a><div class="post-content"><blockquote>
<p>关注此插件已经有一段时间了,最早在2018就有preview版本了。但直到2019.7.15日 Addressable(1.1.5) 才正式发布第一个正式版。未来它会成为UNITY的内置标准组件,就像之前我介绍过的 <a href="https://vrast.cn/posts/56648355/">IMGUI:UNITY的新UI系统</a> 一样,目前该系统在UNITY2019的UNTY上已经成了标配组件。<br>从中我也发现了UNITY更新内置功能的规律。 1.放到preview给程序员们试用收集反馈 2.preview迭代后转正式 3.一段时间的正式版后转为内置组建。 那未来要预测UNITY在下版本的功能我们看preview列表中来自 <strong>Unity Technologies</strong> 的功能就行了.<br>写本章的主要目的是记录这两天遇到bug的体验。</p>
</blockquote></div><p class="readmore"><a href="/posts/ff77377d/">阅读全文</a></p></div><div class="post"><h1 class="post-title"><a href="/posts/52273db8/">人生三问</a></h1><div class="post-meta">2020-02-18</div><a class="ds-thread-count" href="/posts/52273db8/#SOHUCS"><span class="cy_cmt_count" id="sourceId::1582012689000" style="margin: 0 3px 0 1px;">0</span><span> 条评论</span></a><div class="post-content"><blockquote>
<p>2019年匆匆走完,下半年事情好像越来越多(jira任务一直处于满载)。一时竟然没有闲下来,如果说2019是让人明确自己定位(你是什么laji),那今年2020总算让我思考了人生剩下两大终极问题:你从哪儿来?你到哪儿去?</p>
</blockquote></div><p class="readmore"><a href="/posts/52273db8/">阅读全文</a></p></div><div class="post"><h1 class="post-title"><a href="/posts/2f0ec6ff/">win10 svn 校验失败无法下载 FAQ</a></h1><div class="post-meta">2019-08-08</div><a class="ds-thread-count" href="/posts/2f0ec6ff/#SOHUCS"><span class="cy_cmt_count" id="sourceId::1565249903000" style="margin: 0 3px 0 1px;">0</span><span> 条评论</span></a><div class="post-content"><p><img src="/uploads/1565239339773.jpg" alt="Checkout svn 代码出现校验失败,svn账户密码窗口未出现"></p>
<p>找了下 Stackoverflow 发现一个可用的方案:<a href="https://stackoverflow.com/questions/45299260/tortoisesvn-authentication-error">原文点这里</a></p></div><p class="readmore"><a href="/posts/2f0ec6ff/">阅读全文</a></p></div><div class="post"><h1 class="post-title"><a href="/posts/56648355/">IMGUI:UNITY的新UI系统</a></h1><div class="post-meta">2019-06-05</div><a class="ds-thread-count" href="/posts/56648355/#SOHUCS"><span class="cy_cmt_count" id="sourceId::1559748646000" style="margin: 0 3px 0 1px;">0</span><span> 条评论</span></a><div class="post-content"><blockquote>
<p>我关注类似MVVM的UI框架已经很久了,从2019.1发布的功能列表中我终于看到了非常想要的功能库。那就是UI Elements.<br>我在2016年也写过类似框架介绍,感兴趣的话可以看一下<a href="http://www.manew.com/forum.php?mod=viewthread&tid=93737&extra=page%3D1%26filter%3Dtypeid%26typeid%3D324">细说PreGUI框架设计思路-蛮牛网</a>。<br>与PreGUI的设计思路类似,但是官方出品质量肯定上去不止一个台阶。另外配有完善的Profile工具。让你可以清楚的看到UI的布局细节。<br>截止到今日,IMGUI还是作为辅助UI系统在Unity中使用【编辑器】,相信过不了多久他就会转正甚至取代目前的UGUI,所以我们现在早点了解也好未来可以快速上手。好了下面开始正文 :)</p>
</blockquote></div><p class="readmore"><a href="/posts/56648355/">阅读全文</a></p></div><div class="post"><h1 class="post-title"><a href="/posts/d2e8872a/">http下载与ftp下载md5值不一致</a></h1><div class="post-meta">2019-05-21</div><a class="ds-thread-count" href="/posts/d2e8872a/#SOHUCS"><span class="cy_cmt_count" id="sourceId::1558426834000" style="margin: 0 3px 0 1px;">0</span><span> 条评论</span></a><div class="post-content"><p>这问题花了四个小时找答案,值得记录下。起因是这样的,我用工具上传一份文件(二进制)到ftp,通过http下载的时候md5值与我原始文件不一致。通过文件比对发现多了17字节。推测是编码问题,随后查找事情的起因。经过同事提醒是否是文件传输过程中造成的。遂检查Filezillia的传输设置。<br>修改为二进制上传,问题解决。</p></div><p class="readmore"><a href="/posts/d2e8872a/">阅读全文</a></p></div><div class="post"><h1 class="post-title"><a href="/posts/2a8fe98b/">使用ternimal 或 powershell 计算文件md5</a></h1><div class="post-meta">2019-05-14</div><a class="ds-thread-count" href="/posts/2a8fe98b/#SOHUCS"><span class="cy_cmt_count" id="sourceId::1557818979000" style="margin: 0 3px 0 1px;">0</span><span> 条评论</span></a><div class="post-content"><blockquote>
<p>最近经常会需要临时计算某个文件md5的需求。然后找了下相关命令在此记录下。</p>
</blockquote>
<p>MAC:</p>
<figure class="highlight cs"><table><tr><td class="gutter"><pre><div class="line">1</div></pre></td><td class="code"><pre><div class="line">md5 you-file-full-path</div></pre></td></tr></table></figure></div><p class="readmore"><a href="/posts/2a8fe98b/">阅读全文</a></p></div><div class="post"><h1 class="post-title"><a href="/posts/55eaddde/">AndroidStudio AVD FAQ</a></h1><div class="post-meta">2019-05-09</div><a class="ds-thread-count" href="/posts/55eaddde/#SOHUCS"><span class="cy_cmt_count" id="sourceId::1557407960000" style="margin: 0 3px 0 1px;">0</span><span> 条评论</span></a><div class="post-content"><blockquote>
<p>本篇记录一些在Profile APK过程中可能遇到的一些问题。当然我也查了好一会儿。在这里做一下记录。</p>
</blockquote>
<h3 id="Device-File-Explore"><a href="#Device-File-Explore" class="headerlink" title="Device File Explore"></a>Device File Explore</h3><p><img src="/uploads/WX20190509-212231@2x.png" alt="使用 Device File Explore 可以看到当前虚拟机内文件的情况, 在View/TopWindows/Device File Explore你可以找到这个面板的入口。"></p></div><p class="readmore"><a href="/posts/55eaddde/">阅读全文</a></p></div><div class="post"><h1 class="post-title"><a href="/posts/cd9ab0aa/">JIT && TOC</a></h1><div class="post-meta">2019-04-30</div><a class="ds-thread-count" href="/posts/cd9ab0aa/#SOHUCS"><span class="cy_cmt_count" id="sourceId::1556599733000" style="margin: 0 3px 0 1px;">0</span><span> 条评论</span></a><div class="post-content"><p>最近受一位蓝朋友影响看了一些项管相关的书,这里做一下记录。记录的内容不多科普文。摘录内容源于wiki。</p></div><p class="readmore"><a href="/posts/cd9ab0aa/">阅读全文</a></p></div><div class="post"><h1 class="post-title"><a href="/posts/47642b6e/">使用VisualStudio Code 预览.md文件</a></h1><div class="post-meta">2019-04-19</div><a class="ds-thread-count" href="/posts/47642b6e/#SOHUCS"><span class="cy_cmt_count" id="sourceId::1555685061000" style="margin: 0 3px 0 1px;">0</span><span> 条评论</span></a><div class="post-content"><blockquote>
<p>本篇是给一个小朋友看的,原话是这样的:“用VisualStudio Code 看不了Markdown文件 。” 那么按照本篇操作,你将可以方便的在VsCode中预览Markdown文件。</p>
</blockquote></div><p class="readmore"><a href="/posts/47642b6e/">阅读全文</a></p></div><div class="post"><h1 class="post-title"><a href="/posts/d708212d/">Mac平台Debug lua提示缺少socket.http组件</a></h1><div class="post-meta">2019-04-18</div><a class="ds-thread-count" href="/posts/d708212d/#SOHUCS"><span class="cy_cmt_count" id="sourceId::1555554902000" style="margin: 0 3px 0 1px;">0</span><span> 条评论</span></a><div class="post-content"><blockquote>
<p>起因是这样的我想在Mac上配一下Lua Debug环境,在debug的时候会用到socket链接到调试器。在intelliJ中Debug的时候它提示我“module ‘socket.http’ not found” 然后我就去了解了一下Lua环境的配置,这里着重要提到Lua的包管理工具 <a href="https://luarocks.org">luarocks</a>,还真是很方便缺什么直接就装什么。</p>
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