| π Features π |
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Agent instances on GPU memory
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Uses SSBO (Shader Storage Buffer Object) for instanced objects (with GLSL 450 shaders)
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CUDA OpenGL interops
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Renders with GLFW3 window manager
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Dynamic camera views in OpenGL (pan,zoom with mouse)
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Libraries installed using vcpkg
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Load configuration as YAML file
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Load population data in GIS raster file (.asc file)